In the 80s, filled polygons was an amazing new invention, the first expression of a solid 3D environment. Rasterizers could render simple patterns into the polygons, such as ordered dithering, creating the illusion of more colours that limited palettes could produce. In the early 90s, after texture mapping was introduced in games like Wolfenstein 3D, the technique went out of vogue for about 20 years, and then resurged in the early 10s with games like Futuridium and Crossy Road.
Robocop 3
Amiga
1992
@94RaaSool
Windows
2011
@280Grow Home
PlayStation 4
2015
@1528Aaero
Xbox One
2017
@3025Horizon Chase Turbo
PlayStation 4
2018 (orig. 2015)
@2357Totally Accurate Battle Simulator
Windows
2019
@2177Vectronom
Windows
2019
@2257Paper Beast
PlayStation 4
2020
@2715Zedwolf
PICO-8
2020
@2981