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FCUR

FCUR is a metagame classification, commonly used in checkpointed arcade-style games.


Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)

Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)

Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continues

Resource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)

tag   : #FCUR
games : 4

Games

Title
System
Year
All games
Review Score


4 games in database, 4 completed (100%). Year range: 1989-1992, median: 1991.
list - box art - screenshots

 Twin Hawk                                      Toaplan                         Arcade  1989       2 videos  C         6 logs
 Gun-Nac                                  **    Compile                         NES     1990       1 video   C        12 logs
 Super Castlevania IV                     **    Konami                          SNES    1991                 C  x 2   16 logs
 Dogyuun                                        Toaplan                         Toapla  1992       3 videos  C        10 logs


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