FCU is a metagame classification, referring to checkpointed games without resources, such as classic fighting games and cinematic games.
Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continuesResource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)
Street Fighter II: The World Warrior
CP System
February 1991
@111Another World
Amiga
1991
@73World of Illusion starring Mickey Mouse and Donald Duck
SEGA Genesis
1992
@943Castlevania: Rondo of Blood
PC Engine CD
1993
@329Arkanoid: Doh It Again
SNES
1997
@942Limbo
Xbox 360
2010
@191140
Windows
2013
@680140
Mac OS
2013
@2276Inside
Xbox One
2016
@1614Inside
PlayStation 4
2016
@1678140
PlayStation 4
2016 (orig. 2013)
@1680