syltefar.com: FCLR

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FCLR

8 games tagged FCLR.

FCLR is a metagame classification, commonly used in home ports of checkpointed arcade-style games.


Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)

Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)

Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continues

Resource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)

Title ↓System ↓Year ↓

8 games in database, 0 completed (0%). Year range: 1987-1992, median: 1990.
list - box art - screenshots

cover

Trick Trap

Arcade 1987@3192

cover

R-Type

Amiga 1989@530

cover

Blazing Lazers

PC Engine 1989@1734

cover

Splatterhouse

PC Engine 1990@2294

cover

Z-Out

Amiga 1990@667

cover

Hellfire

SEGA Genesis 1990@3309

cover

Salamander

PC Engine 1991@2914

cover

Gradius II: Gofer no Yabou

PC Engine CD 1992@2663



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