Death Howl Mini-FAQ
Date : 2026-04-04
Entry ID : 17957
Entry type : fact
Game : Death Howl (@4407)
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Death Howl |__ --| | || | _| -__| _|| _ | _|
Mini-FAQ |_____|___ ||__|____|_____|__| |___._|__|
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Game : Death Howl (PS5)
Author : syltefar
Date : 2026-04-04
URL : https://syltefar.com/entry/?id=17957
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FACTS
* Death Howls are like Souls in Dark Souls: you use them to level up or
craft new cards.
* You can rest between 4 rocks to regain your HP and respawn all monsters.
* When you rest between 4 rocks, all your Death Howls get turned into
Teardrops (character upgrade points), This means that you have to craft
cards before resting if you want to prioritize crafting cards.
* An ! over an enemy means it is in a position to do their strong attack
* Walking over a Swirl of Frailty does not make you Frail, you have to land
there.
* If you fail a battle, the Howls you gained by defeating enemies linger on
the battlefield. You can pick them up, or they may be picked up by enemies,
which will carry them until you defeat them.
SPIRIT STATS
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Spirits
Attack
HP Mov DMG Range Special
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Aurorite 6 1 All attacks ignore block
- standard 3 Creates Blinded card
- special Grow 1 Corrupted Crystal
Coil.Seducer 7 2 Special: Heal 2HP of all enemies
- standard 1 2 Poison 3
Crawling Ter. 7 3 Retaliates with 1 Weak all tiles around
- standard 1 1 Poison 2
- strong! 2-? Poison 3
Crumbler 7 1 Tough 2,Nondirectional
- standard 3 1 knockback 1,block/tough skin becomes 4
- strong! 2 1-3 2x1 dmg
Dire Shroom 6 2 Heals 1 HP when stepping on ooze
- standard 1 1 Poison 1
- standard 2 2-? Suck
- strong! 4 1 2x2 dmg
Dreadfin 7 2 Retaliate dmg 2/4
- standard 2 2 Wound card, move 2
- strong! 4 2 Requires 1 free tile behind, goes through
Frostgrowl 8 3 May attack close Beast. Can heal 2HP.
- standard 2 1-3 Vampiric
- strong! 4 1-3 Festering Wound card
Grimsnout 8 3
- standard 2 1-3
- strong! 5 2-4
Hatchwing 6 2 Can lay Egg
- standard 2 1-2
- strong! 3 2-? Need 1 tile behind, goes through
Horned Menace 7 2 Revive Beast half HP,+1 block/trn
- standard 2 1-2 Ram into target, push 2
- strong! 4 1-4 Ram into target, push 2
Sobslug Rooted (immovable), Fortify: 5, ooze trail
- standard 1 1-2 Poison 2
- strong! 1 2-? Poison 3
Sorrowing 6 2 After moving, gain 1 block
- standard 3 2-? Can only perform when still
- strong! 6 2-? Can only perform when still
Skulldog 6 3 Tough 2. Gets +1 dmg when damaged
- standard 2 1-3
- strong! 4 1
Sunless Holl. 7 3 Special: Every enemy +2 block
- standard 2 1-3
Weeping Tusk 12 Can charge +1 damage for next attack
- standard 2 1-3
- strong! 4 1
Elder Spirits ............................................................
ALL DATA UNVERIFIED vvv
Aurorite _ _ All attacks ignore block
- standard _ _ Creates Blinded card
- special _ _ Grow 1 Corrupted Crystal
Coil.Seducer _ _ Special: Heal 2HP of all enemies
- standard _ _ Poison 3
Crawling Ter. _ _ Retaliates with 1 Weak all tiles around
- standard _ _ Poison 2
- strong! _ _ Poison 3
Crumbler _ _ Tough 2,Nondirectional
- standard _ _ knockback 1,block/tough skin becomes 4
- strong! _ _ 2x1 dmg
Dire Shroom _ _ Heals 1 HP when stepping on ooze
- standard _ _ Poison 1
- standard _ _ Suck
- strong! _ _ 2x2 dmg
Dreadfin _ _ Retaliate dmg 2/4
- standard _ _ Wound card, move 2
- strong! _ _ Requires 1 free tile behind, goes through
Frostgrowl _ _ May attack close Beast. Can heal 2HP.
- standard _ _ Vampiric
- strong! _ _ Festering Wound card
Grimsnout _ _
- standard _ _
- strong! _ _
Hatchwing _ _ Can lay Egg
- standard _ _
- strong! _ _ Need 1 tile behind, goes through
Horned Menace _ _ Revive Beast half HP,+1 block/trn
- standard _ _ Ram into target, push 2
- strong! _ _ Ram into target, push 2
Sobslug _ _ Rooted (immovable), Fortify: 5, ooze trail
- standard _ _ Poison 2
- strong! _ _ Poison 3
Sorrowing _ _ After moving, gain 1 block
- standard _ _ Can only perform when still
- strong! _ _ Can only perform when still
Skulldog _ _ Tough 2. Gets +1 dmg when damaged
- standard _ _
- strong! _ _
Sunless Holl. _ _ Special: Every enemy +2 block
- standard _ _
Weeping Tusk _ _ Can charge +1 damage for next attack
- standard _ _
- strong! _ _
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Tough X : Tough skin = gains X block/turn
Fortify X : Gain X block when attacked
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Spirit Cards
Attack
Beast Card DMG Range Special
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Aurorite Warped Reflection Copy random card from hand
Coil.Seducer Healing Rattle 2 Heal 2 lost this battle
Crawling Ter. Spinning -2 Poison,+1 card
Dire Shroom
Dreadfin Horrify Make spirit flee
Frostgrowl Heal 2 lost this battle
Grimsnout Charging Tusks 4 2-5 Move to enemy
Gloomcroak
Grumbler Stomp 3 Dmg to adjacent enemies
Hatchwing Piercing Swoop 6 1-4 Dash through enemies
Horned Menace Crushing Ram 2 1-4 Push 3,move to enemy
Skulldog Fang 2 Still:repeat
Sobslug Cure Remove 2 posion,+2 Block
Sorrowing Croak 3 2-4
Sunless Holl. Shadow Walk Teleport to random location
Weeping Tusk Strong Tusks +1 DMG this turn
Elder Spirits ............................................................
Doomglare Deathgaze 10 1-8 Can't be used after moving
Gloomcroak Vile Breath Fragile 2
Sunless Holl. Burning Embers 5 to adjacent enemies,take 1 dmg
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For
DECKS
Realm of Something Winds
Windy Tank Deck:
Cleanse, Exploding Blocks x 2, A Stream of THoughts, Harden Soul, Waves of Frost, Bug, Light a Fire, Piercing Fate, Radiant Frost, Shadow Thrust x 2, Steadfast, Stone Body, Bark Skin, Defensive Swing, Demolish, Focus, Heavy Blizzard, Grand Spear
- Totems: Bear Skull, Pearl
Realm of Distorted Hollows
Multiply:
- Totems: Femur of Large Beast, Tree Root
Sacrifice
- Totems: Femur of Large Beast, Pearl
REFERENCES
https://death-howl.fandom.com/wiki/Death_Howl_Wiki
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