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Death Howl Mini-FAQ

Date       : 2026-04-04
Entry ID   : 17957
Entry type : fact
Game       : Death Howl (@4407)

                                               __ __          ___
-------------------------------- .-----.--.--.|  |  |_.-----.'  _|.---.-.----.
  Death Howl                     |__ --|  |  ||  |   _|  -__|   _||  _  |   _|
  Mini-FAQ                       |_____|___  ||__|____|_____|__|  |___._|__|  
                                       |_____|                                
  Game   : Death Howl (PS5)     
  Author : syltefar
  Date   : 2026-04-04
  URL    : https://syltefar.com/entry/?id=17957
------------------------------------------------------------------------------


FACTS

  * Death Howls are like Souls in Dark Souls: you use them to level up or
    craft new cards.

  * You can rest between 4 rocks to regain your HP and respawn all monsters.

  * When you rest between 4 rocks, all your Death Howls get turned into
    Teardrops (character upgrade points), This means that you have to craft
    cards before resting if you want to prioritize crafting cards.

  * An ! over an enemy means it is in a position to do their strong attack

  * Walking over a Swirl of Frailty does not make you Frail, you have to land
    there.

  * If you fail a battle, the Howls you gained by defeating enemies linger on
    the battlefield. You can pick them up, or they may be picked up by enemies,
    which will carry them until you defeat them.



SPIRIT STATS

  --------------------------------------------------------------------------
  Spirits
                       Attack
                HP Mov DMG Range Special
  --------------------------------------------------------------------------
  Aurorite      6  1             All attacks ignore block
  - standard           3         Creates Blinded card
  - special                      Grow 1 Corrupted Crystal

  Coil.Seducer  7  2             Special: Heal 2HP of all enemies
  - standard           1   2     Poison 3

  Crawling Ter. 7  3             Retaliates with 1 Weak all tiles around
  - standard           1   1     Poison 2
  - strong!                2-?   Poison 3

  Crumbler      7  1             Tough 2,Nondirectional
  - standard           3   1     knockback 1,block/tough skin becomes 4
  - strong!            2   1-3   2x1 dmg

  Dire Shroom   6  2             Heals 1 HP when stepping on ooze
  - standard           1   1     Poison 1
  - standard           2   2-?   Suck
  - strong!            4   1     2x2 dmg

  Dreadfin      7  2             Retaliate dmg 2/4
  - standard           2   2     Wound card, move 2
  - strong!            4   2     Requires 1 free tile behind, goes through

  Frostgrowl    8  3             May attack close Beast. Can heal 2HP.
  - standard           2   1-3   Vampiric  
  - strong!            4   1-3   Festering Wound card

  Grimsnout     8  3
  - standard           2   1-3
  - strong!            5   2-4

  Hatchwing     6  2             Can lay Egg
  - standard           2   1-2
  - strong!            3   2-?   Need 1 tile behind, goes through

  Horned Menace 7  2             Revive Beast half HP,+1 block/trn
  - standard           2   1-2   Ram into target, push 2    
  - strong!            4   1-4   Ram into target, push 2

  Sobslug                        Rooted (immovable), Fortify: 5, ooze trail
  - standard           1   1-2   Poison 2
  - strong!            1   2-?   Poison 3

  Sorrowing     6  2             After moving, gain 1 block
  - standard           3   2-?   Can only perform when still
  - strong!            6   2-?   Can only perform when still

  Skulldog      6  3             Tough 2. Gets +1 dmg when damaged
  - standard           2  1-3
  - strong!            4  1

  Sunless Holl. 7  3             Special: Every enemy +2 block
  - standard           2  1-3

  Weeping Tusk 12                Can charge +1 damage for next attack
  - standard           2  1-3
  - strong!            4  1


  Elder Spirits ............................................................

  ALL DATA UNVERIFIED vvv

  Aurorite      _  _             All attacks ignore block
  - standard           _  _      Creates Blinded card
  - special            _  _      Grow 1 Corrupted Crystal

  Coil.Seducer  _  _             Special: Heal 2HP of all enemies
  - standard           _  _      Poison 3

  Crawling Ter. _  _             Retaliates with 1 Weak all tiles around
  - standard           _  _      Poison 2
  - strong!            _  _      Poison 3

  Crumbler      _  _             Tough 2,Nondirectional
  - standard           _  _      knockback 1,block/tough skin becomes 4
  - strong!            _  _      2x1 dmg

  Dire Shroom   _  _             Heals 1 HP when stepping on ooze
  - standard           _  _      Poison 1
  - standard           _  _      Suck
  - strong!            _  _      2x2 dmg

  Dreadfin      _  _             Retaliate dmg 2/4
  - standard           _  _      Wound card, move 2
  - strong!            _  _      Requires 1 free tile behind, goes through

  Frostgrowl    _  _             May attack close Beast. Can heal 2HP.
  - standard           _  _      Vampiric  
  - strong!            _  _      Festering Wound card

  Grimsnout     _  _
  - standard           _  _   
  - strong!            _  _   

  Hatchwing     _  _             Can lay Egg
  - standard           _  _   
  - strong!            _  _      Need 1 tile behind, goes through

  Horned Menace _  _             Revive Beast half HP,+1 block/trn
  - standard           _  _      Ram into target, push 2    
  - strong!            _  _      Ram into target, push 2

  Sobslug       _  _             Rooted (immovable), Fortify: 5, ooze trail
  - standard           _  _      Poison 2
  - strong!            _  _      Poison 3

  Sorrowing     _  _             After moving, gain 1 block
  - standard           _  _      Can only perform when still
  - strong!            _  _      Can only perform when still

  Skulldog      _  _             Tough 2. Gets +1 dmg when damaged
  - standard           _  _  
  - strong!            _  _

  Sunless Holl. _  _             Special: Every enemy +2 block
  - standard           _  _  

  Weeping Tusk  _  _             Can charge +1 damage for next attack
  - standard           _  _  
  - strong!            _  _
  --------------------------------------------------------------------------
  Tough X   : Tough skin = gains X block/turn
  Fortify X : Gain X block when attacked


  --------------------------------------------------------------------------
  Spirit Cards
                                   Attack
  Beast         Card               DMG Range  Special
  --------------------------------------------------------------------------
  Aurorite      Warped Reflection             Copy random card from hand
  Coil.Seducer  Healing Rattle      2         Heal 2 lost this battle
  Crawling Ter. Spinning                      -2 Poison,+1 card
  Dire Shroom
  Dreadfin      Horrify                       Make spirit flee
  Frostgrowl                                  Heal 2 lost this battle
  Grimsnout     Charging Tusks      4   2-5   Move to enemy
  Gloomcroak
  Grumbler      Stomp                         3 Dmg to adjacent enemies
  Hatchwing     Piercing Swoop      6   1-4   Dash through enemies
  Horned Menace Crushing Ram        2   1-4   Push 3,move to enemy
  Skulldog      Fang                2         Still:repeat
  Sobslug       Cure                          Remove 2 posion,+2 Block
  Sorrowing     Croak               3   2-4
  Sunless Holl. Shadow Walk                   Teleport to random location
  Weeping Tusk  Strong Tusks                  +1 DMG this turn

  Elder Spirits ............................................................
  Doomglare     Deathgaze          10   1-8   Can't be used after moving
  Gloomcroak    Vile Breath                   Fragile 2
  Sunless Holl. Burning Embers                5 to adjacent enemies,take 1 dmg
  --------------------------------------------------------------------------
  For


DECKS



Realm of Something Winds
  Windy Tank Deck:
      Cleanse, Exploding Blocks x 2, A Stream of THoughts, Harden Soul, Waves of Frost, Bug, Light a Fire, Piercing Fate, Radiant Frost, Shadow Thrust x 2, Steadfast, Stone Body, Bark Skin, Defensive Swing, Demolish, Focus, Heavy Blizzard, Grand Spear
  - Totems: Bear Skull, Pearl

Realm of Distorted Hollows
  Multiply:
  - Totems: Femur of Large Beast, Tree Root
  
  Sacrifice
  - Totems: Femur of Large Beast, Pearl


REFERENCES

  https://death-howl.fandom.com/wiki/Death_Howl_Wiki

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