Contra: Hard Corps (SEGA Genesis)

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Contra: Hard Corps Branching structure (image from swidly's FAQ)
screenshot

log entries

    2015-12-05
  • [6050]
    In the box of shooter games I ordered from Lukie Games on the 23rd of September contained two expensive Genesis games: Truxton and Contra: Hard Corps, at 430 DKK and 380 DKK, respectively. I was excited to try it when it arrived, but I couldn't get Hard Corps to work. I cleaned it thorougly, down to taking the cartridge apart. I ended up sending it back to Lukie Games, who replaced it with at working cartridge.
  • [6051]
    Damn! This is not an easy game. :)
  • 2016-01-07
  • [7909]
    Beat Deadeye Joe and completed stage 1/6. And now, a stage select? I ended running from the giant robot in the insane looking escape sequence.
  • 2017-06-25
  • [7910]
    Erik came by and we ended up trying to play some Contra on the Genesis. The US version that I bought has 1 hit point per life, 3 lives per continue, and 5 continues, that's 15 hits per character per game. And no cheat codes. Very difficult. After doing a bit of research, I learned that the original Japanese version has 3 hit points per life (!), 3 lives per continue, and infinite continues. That's a whole different type of game. Also it has a cheat code that gives you 70 lives per continue. :)
  • [7911]
    We started playing with the cheat code enabled, and man, I think this is some of the most condensed action I've ever experienced. It's like a Michael Bay movie running at four times the normal speed. Initially, it's very hard to parse what is going on, but gradually, you start to decode the madness and the game becomes very fun and playable.
  • [7912]
    completed the game (70 lives cheat mode). We got the ending corresponding to branches: B, A. The game has 6 endings in total, all permutations of the two brances, a secret ending, and a bad ending.
  • [7913]
    completed the game (70 lives cheat mode). After completing it, we wondered about the other choices we could have made, and played the game through again, getting the A, B ending with the awesome space showdown.
  • [7914]
    completed the game (70 lives cheat mode). We were curious about the secret ending, so we found the secret exit from stage 4 (climbing up the wall at the first door after the turrets). This had a boss rush to a hardcore techno remix of Castlevania music. What is even going on here? Also, the ending had monkeys in it.
  • [7915]
    completed the game (70 lives cheat mode). Now that we got started, we had to see the other endings. First A, A, which was a horrifying bio-horror nightmare.
  • [7916]
    completed the game (70 lives cheat mode). ... And finally, the fantastic B, B ending with the train and the giant robot.
  • 2017-06-26
  • [7917]
    Thinking about it now, I should try completing the Japanese version without cheats.
  • [7918]
    We used swidly's FAQ for figuring out the different endings.
  • 2017-07-09
  • [7962]
    completed the game with RAY using 10 continues (Japanese Version). AB path (space elevator).
  • 2017-07-16
  • [7971]
    I was showing my EverDrive off to my brother, and started out with some Contra. He didn't like the crazy tile-shearing rotation effects, thought they looked like vsync tears. :)
  • 2017-09-21
  • [8105]
    Søren and I was testing out his new Framemeister upscaler device, and we tried playing a few minutes of Contra on my Genesis as a test.
  • 2018-02-27
  • [8413]
    completed the game with RAY (Japanese Version). BA path (rocket).


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