I realized that Dogos could be a candidate for belonging in the Base Attack genre, and got back and played a bunch of it. The game plays OK, but the balancing is nuts. The boss fights are *so* long and boring on the normal difficulty. Also, I want to complain about something else: After carefully clearing a large map for half an hour, the game will launch you directly into a flight sequence. If you don't see these sequences coming, you'll just be launched directly into a wall, losing a life.
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