syltefar.com: Solitairica

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Fun, well-designed Solitaire-RPG hybrid. Permanent unlocks boost decks (similarly to Hearthstone) and items and spells are purchased from a randomized shop every game. Devising a loadout consisting of spells and items that are then used to implement a strategy gets increasingly rewarding the further you progress into a game.
Solitairica Item loadout for my stunning Warrior
screenshot
The start of the final battle with my stunning Warrior loadout

log entries

    2017-01-14
  • 7392
    This was free on Android, and has ad-based progression stuff. I think I can buy something to disable that. I'll just try it out first. I'm not super convinced by how fun the number-sequence gameplay actually ends up being, but everything else about it seems charming and well-made in that Puzzle Quest-kind of way.
  • 7393
    Got the score 6. That armor-ignoring acid damage got the best of me.
  • 7394
    Got the score 10. Always remember to save some card-destroying magic for the end of a battle.
  • 2017-01-15
  • 7395
    Oh, I wanted to buy the Rogue deck, but apparently you can't purchase other decks without paying for the game. 33 DKK for the whole thing. I'll think about it.
  • 7399
    Got the score 12.
  • 2017-01-16
  • 7417
    Got the score 13. My best run was based on the aggresive strategy of stunning the enemies instead of raising my hit points.
  • 7418
    completed the game with Warrior. My stun strategy turned out to be very effective. For the final couple of battles, the opponent started out stunned for 2 turns (item), and I started out with 6 Agility (4 from Emerald Coin, 2 from another item). This enabled me to immediately cast Haste on my Shield Bash spell, lowering its cost to 3 Defense. I would quickly get more Defense, and cast Shield Bash, stacking 2 more turns of stun on the opponent. This would go on, until I got enough Agility to cast another Haste on Shield Bash, lowering it's cost to 2 Defense, the minimum. For the final turn of the final battle, I had 14 health and 10 armor, the end boss was stunned for 3 turns, and had only had a 2 or 3 turns for the entire battle.
  • 2017-01-19
  • 7423
    completed the game with Warrior. I wanted to show this game to Nabaz and started a new game with Warrior, which I ended up completing. The final boss never got a turn, and at one point, he was stunned for 26 turns.
  • 2017-01-25
  • 7444
    I have trouble completing the game with any other class than Warrior. The best luck I had was 12 battles with the Monk.
  • 2017-01-28
  • 7448
    completed the game with Monk.
  • 2017-01-29
  • 7449
    completed the game with Wizard.
  • 2017-02-05
  • 7471
    completed the game with Paladin.
  • 2017-02-09
  • 7476
    completed the game with Rogue. Finally I won with Rogue, using the combination of Strategy turning every front card into a Defense type, followed by Thunder Shock to stun the enemy for a number of turns equal to the number of a specified type (Defense, so that's one turn stunned for each front card), and then Overwhelm to damage all front cards.
  • 2017-04-06
  • 7649
    completed the game with Bard. In Sisimiut, Greenland, performing at Arctic Sounds Festival, and without free internet, I found some time for playing Android games. I finally completed the game with the Bard, and thus with all classes.


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