- This game was nominated for a Spilprisen 2018 award. I was a jury member for the awards.
Image source: n3rdabl3.com
Yikes, that main menu giant eye is disturbing. What a cool idea.
Waking up from cryosleep... Not sure what's going on.
Oops, I switched audio device to headphones, and most of the sounds disappeared. Better restart.
This huge snowy structure is interesting, it could be something from an 'Alien' movie, much like the clinical looking intro spaceship design.
40 minutes later, I got to shoot something ... a door. That aim camera angle reminds me of Mass Effect.
Oh my, it's very luxurious on the inside. So much gold. Surreal. The whole thing reminds me of 'Magnetic Rose'.
It's been an hour, and I've done nothing except walk and push X or A when prompted. Oh yeah, and I did get to shoot that door.
Ah the trick to opening the door was to insert the scepter and then get through a few minutes of character exposition.
Does this hallway actually go on forever? And that's the way you have to figure out that you can jump down certain ledges and not others. Hmm.
That's 1.5 hours without any gameplay except walking and pushing buttons.
The twitching organic chunks slowly turning into horrible stumbling humanoid shapes is fascinating and disturbing. This game just got a whole lot more interesting.
OK, I'm shooting clones now. Gameplay.
'They don't mind the water anymore'. I already know what the main gameplay mechanic is, but the game sure tooks its sweet time to introduce it. 2 hours, to be exact.
The spherical HUD is great, it looks cool and is a real help in gaining an understanding of what's going on around you.
I wanted to play a little more of this. I had to reboot the computer to get the game to recognize the controller. Very annoying.