Metro: 2033 Redux (PlayStation 4)

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'Metro: 2033' was originally released in 2010 for Xbox 360 and Windows. It was developed by Ukrainian studio 4A Games, based on the book 'Metro 2033' by russian author Dmitry Glukhovsky. The PS4 port runs at a steady 60 FPS and looks pretty damn good for a 7 year old game.
Image source:

Log entries

  • [7935]
    'Metro: 2033' and 'Metro: Last Light' was 72 DKK (with PS Plus), and I couldn't resist. I've enjoyed playing through the first two chapters. The game has a certain intuitive flow to it that I really like, it feels like I'm wandering around, exploring random locations, and yet the completely linear game keeps progressing. An example: I was hiding in a ventilation shaft with some huge and disgusting spiders. I was about to quit playing, so I just started stabbing all the spiders (as you do). The noise alerted a guard who started walking towards my location. He was then hit by an arrow from an unseen location. I climbed out of my hiding spot and started stabbing and shooting dudes, unsure if I was supposed to be stealthy or not. Soon after, I had murdered everyone, and was free to roam the area. Shortly after, I met the guy who shot the arrow, and joined up with him. Everything felt random, but apparently, it was all according to plan.
  • 2017-07-01
  • [7937]
    Metro alternates between intense, claustrophobic stealth and combat, and rollercoaster rides and turret sequences. The formula is well-known and a bit tiresome, but the atmosphere and the depressed spirit of the story really works. Also, now I'm killing Nazis. And Communists. Actually, I'm sort of just killing anyone I encounter.
  • [7938]
    I've shot a lot of Nazis in the dark, and completed chapter 4/7.
  • 2017-07-03
  • [7943]
    I wanted to show this game to Anders, as it seemed like it was up his alley. My quicksave was overwritten, but I assumed it would be OK, as I had just reached a new chapter.
  • 2017-07-04
  • [7942]
    Completed chapter 5/7. I avoided a lot of Gorilla monsters (and blew a few of them up with sticky bombs). The 'puzzles' in chapter 5 were a bit annoying. I don't like when a completely new type of mechanic suddenly shows up after playing a game for hours. The rules of the game are already well established, and new mechanics can be overlooked.
  • 2017-07-06
  • [7944]
    Completed the game (Spartan (Normal)). The ending wasn't great. Classic old FPS stuff, pressing a lot of buttons, an annoying crane sequence, dream sequences with no gameplay.


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