Alien Trilogy (PlayStation)

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Image source: emuparadise.me

Log entries

    2019-09-01
  • 9970 
    I have looked into playing this game several times, both the DOS version and the PlayStation version. Configuring the DOS version was too much work, and this version seems to be more or less exactly the same.
  • 9971 
    Level 1-6 were fun and even a bit tense at times. Lighting is used to great effect, dark corridors and blinking lights make for a spooky atmosphere, and the sampled Alien sounds work well. However, level 7 was a boring confusing level design nightmare. I roamed around for about 30 minutes trying to understand obscure lift mechanics and find every box on the level and shoot it.
  • 9972 
    Argh, this game is too hard. Even on the easiest difficulty, I'm getting destroyed on level 8.
  • 2022-01-09
  • 12551 
    I was looking at the graphics memory of this game on the MiSTer core. Interestingly, there is not enough memory to hold the level data and the sprite animation frames at the same time. Every frame is copied from main memory, and the graphics memory holds one sprite per enemy instance.

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