- 932Started playing in Italian. I'm definitely not impressed with this so far - the character models look terrible, the dialogue is boring and slow, and the game is pretty janky in spots.
- 935Completed Sequence 1/12. So far, I'm not hating the gameplay. The metagame structure keeps me playing, and the basic running around (and on top of the city) is satisfying.
- 936Completed Sequence 2/12. It's-a me, mario! ... So stupid.
- 941Completed Sequence 3/12. I'm really starting to come around on this. The more I play it, the more I enjoy it. At this point in the game, where the basic running around and stabbing people is slowly starting to lose its novelty, several great metagame mechanics are suddenly revealed: armor collection, city building, codex pages, the Altaïr armor in the tomb. Great stuff. Also, I'm starting to realize the power that an assassin has. In the beginning of the game, I was enjoying myself, punching random people on the street, and tackling respectable women for the hell of it. But that was before. Today, I was walking around Firenze, minding my own business (my notoriety was 0), and suddenly some guards pushed me around for no reason. Well, I did the only sensible thing and crawled onto the building, below which they were standing and dropped down and stabbed them all in quick succesion. Take that, cop. Wait, I can't stab troubadours without repercussions?
- 942The Inception- / Matrix-ish level loading effect with grid lines, shifting light sources, and rescaling models is so cool.
- 943Completed Sequence 4/12.
- 964Completed Sequence 5/12. Played a slightly broken dream-sequence-type thing with the protagonist of the previous game, Altaïr Ibn-La'Ahad, which I think should have been made into a cut-scene; the level design and gameplay seemed unfinished and put a blemish on an otherwise great game. After being confused by the level design in that level, Ezio travels to Venice. At this point, I have experienced some of the game's less impressive elements, mostly some slightly unfinished level design. Also, it seems annoying to have to go back to Villa Auditore to transfer money, because 'it runs full', which seems like an arbitrary limit. Still, the game remains thoroughly enjoyable, and I look forward to playing more of it.
- 971Completed Sequence 7/12.
- 981Completed Sequence 9/12.
- 982Completed the game. Completed the last sequence, and man ... that went real crazy. The gameplay and the cutscenes of the final Rome sequence, like the Altaïr sequence earlier, seemed unfinished and buggy, but the story overshadows those shortcomings in its great wacky conspiration theory insanity.
2011-02-12
2011-02-14
2011-02-16
2011-02-28
2011-03-04
2011-03-12
2011-03-13