The original Metal Gear Solid (1998), directed by Hideo Kojima, was one of the most interesting and well-made games for the PlayStation. You played as a badass secret operative, Solid Snake, infiltrating a base, sneaking past or killing enemies and fighting against over-the-top boss characters. The sequel from 2001 was very highly anticipated, and its trailers generated extreme excitement among fans. The trailers, the cover, and all the press coverage never revealed the very subversive choices made for the story of this game.
The storytelling subversion is so profound that the whole game seems carefully structured around it. Like its predecessor, the fourth wall is constantly broken. The game seems very forward thinking for 2001, and it even concludes with questions about the nature of reality and truth.
The way the story is told is my least favourite part, but I was interested enough to suffer through constant interruptions in the form of voice calls, performed with stiff voice acting and repetetive dialogue.
Regardless of expectations, this game is a technical marvel. For example, this game has realistic reflections (not screen-space), and simulates eye adaption to light intensity.