Both Rocks and Mountains heal HP when they are placed adjacent to another Rock or Mountain. Mountain Peaks are even better, and can be created by making a 3x3 grid of Rocks and Mountains. Rocks should be preferred for this, since Mountains heal more than Rocks.
Meadows, which heal HP at the start of each day, don't benefit from being adjacent to other Meadows, they should be placed adjacent to other types of tiles to make Blooming Meadows that heal more.
Building a non-Meadow next to a Meadow turns it into a Blooming Meadow.
The Forest Camp building unlocks Forests, which provides an attack speed bonus.
Attack Speed: skeleton summon speed
Skeleton Level: Skeleton health and DMG = (1 + level)
Summon Quality: Chance of spawned skeletons being Guards or Warriors
Village/Vampire Mansion combo: A Village that touches a Vampire Mansion becomes a Ransacked Village. 3 loops later it becomes Count's Lands, which heals a lot.
Treasury: Roadside tiles such as Vampire Mansion also count for filling out all adjacent tiles.
It seems you can use the gold card 'Ancestral Crypt' every run.
Ancestral Crypt gives HP and resurrection in exchange for removing any HP bonus from armor. The Necromancer can't equip armor that boosts HP, so there is no downside in this case.
Orb of Expansion may be dropped from a 5-monster fight. Placing Vampire Mansions across from Villages will create a 5-monster fight.
The boss appears after placing a set amount of cards.
I saw footage from this game some time ago, and was *very* excited for the graphics. It's extremely well-executed pixel art with a very small palette and excellent use of orderd dithering. The actual game looks fascinating and I'm still not sure how it works. I will discover soon.
It was around 100 DKK.
4-pixel fonts in 2021. I approve.
I played a few rounds of this, died a few times, and garnered some resources to build upgrades to my town. I enjoy it, even though the strategy is still unclear to me.
I actually had a game running on my laptop while in the shower today. This game is not exactly an idle game, but you *could* leave it running and get some progress.
I built the Crypt and unlocked the Necromancer class, which is super fun to play. He summons different types of skeletons to fight for him. I reached the Chapter 2 boss, but failed. I was pretty close, though. I unlocked a crafting systems that enables permanent character upgrades. I'm now picking up crafting materials such as ham and cheese.
My current goal is to build the River camp building. For this, I'm farming Orbs of Expansion by entering 5 monster fights. My strategy is to place Vampire Mansions next to Villages. I just played a 2 hour long run with the Necromancer, reaching loop 23. I was barely playing at the end, which made it all the more sad that I was killed by 3 Bandits. I gotta get rid of those Bandit Camps.