Master of Monsters (SEGA Genesis)

systemgamelog
🎲 random genres graphics themes release info hardware features

         Developer : SystemSoft
             Music : Hayato Matsuo
             Genre : Turn-based strategy
          Graphics : Hex Grid
        Other Tags : Greatest Music

      Achievements : retroachievements.org

COMPLETED

The Genesis port of the 1988 PC-88 game, which improved graphics and great music.

screenshot
Image source: tcrf.net

Facts

  • CALL summons monsters from the previous mission in the Campaign mode. Unused in single battle.

  • FORCE summons an elemental to attack an enemy, call from an hex that contains an enemy.

  • HELP on suggests a move when a monster is selected. Pretty annoying, I keep it off.

  • Towers increase monster limit, enables summoning monsters on them, and heals monsters.

  • The wall tiles next to the bases don't heal units.

  • Enemy bases also don't heal units.

Analysis

  • I think the appeal of this game is not really combat strategy, but more in keeping your limited array of monsters alive and leveling them up to become unstoppable killing machines. As I understand it, you can keep leveling up your monsters during a campaign, so maybe that's the most interesting way to play this.

Log entries

    2022-09-06
  • This is a turn-based hex grid strategy game with dragons and stuff. However, the soundtrack sounds absolutely amazing with beautiful synth patches. I need to play more of this, just for the soundtrack.
  • 2022-10-01
  • I played a few minutes of this. It's very similar to Battle Isle, in that you summon monsters (build units) and capture buildings in a hex grid.
  • 2024-02-06
  • I'm playing my first serious game, I gave myself way more mana income than the AIs, which makes learning the game a bit easier.

  • Completed the game with Daimyou on difficulty (FIRELAND).

    I completed this one stage and got a credits roll. That was fun, I even ended up with a lvl3 dragon!

  • 2024-02-08
  • I played a marathon session, completing the first stage of Campaign 1 in 2.5 hours.


🔮
webrender.rb:2332:output_full_game(DB, @3371, options: {})ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:Passwords / Cheat Codes, [filter],  show_dates:false)
ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:Facts, [filter],  show_dates:false)
ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:Analysis, [filter],  show_dates:false)
ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:Quotes, [filter],  show_dates:false)
ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:Technical Notes, [filter],  show_dates:false)
ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:, [filter],  show_dates:true)
ocdgamer.rb:902:output_entries_filtered(
  @3371, headline:Log entries, [filter],  show_dates:true)

Sitemap

Main pages
Game Database
Tags
External links


Screenshots marked with 🍒 are created by syltefar and are considered public domain, free to use for anything. If you want to, you can note where you found it and link to this page.

syltefar.com v.2.5.2 2024-11-13