Started playing on Hard difficulty. Let's see how this 2009 horror shooter holds up.
Completed Mission 1/14. Both the shooting and the horror works very effectively. I really like Monoliths style. The operation sequence at the start of mission 2 is brilliant in its ferociousness.
Completed Mission 3/14.
I keep seeing similarities between this and the Dead Space franchise (especially Dead Space 2): a) horribly mutated human enemies with chaotic movement, the appearance of which is accompanied by shocking musical stabs, b) 'Reflex Time' of F.E.A.R. is very similar to the 'Stasis' ability in Dead Space: a time-slowing power that both looks cool as well as serve to offset the inability of console game players to aim properly with joysticks.
While the scenery of F.E.A.R. 2 isn't nearly as impressive as that of Dead Space, the enemies of both games have extremely convincing AI movement and are erratic and unpredictable, similar to the great Condemned series (also by Monolith).
Seems like Hard difficulty was the right choice; whil I'm constantly on edge and rightfully scared of the enemies, I still run around with full health, armour, and ammunition.
The wall-crawling Abominations of F.E.A.R. also remind me a lot of the Leapers from Dead Space.
Completed mission 5/14.
Completed mission 7/14. I controlled a goddamn mech. I felt a bit like an ED-209 there - which feels pretty good. 'I am now authorized to use physical force.'
Completed mission 9/14. It's a pity the surroundings of the Monolith games are so dull looking. These guys need a more defined vision a more attention to detail.
Completed mission 10/14.
Shooting gallery? Yay.
Completed mission 11/14. Getting close to the end...
Completed mission 12/14. Horror on a grand scale...
OK, mission 13 is getting pretty tricky with too little health and too many Assassins. I'm too tired for this, but I should be able to finish it the next time I play it.