DmC: Devil May Cry (Xbox 360)

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DmC: Devil May Cry

log entries

    2013-01-25
  • [2396]
    I don't normally buy completely new games from a physical store, but all the positive and negative hype surrounding this game, that I definitely wanted to play at some point, made me really want to get into it now. So I went to Fona and payed a full 500 DKK for this controversial title.
  • [2397]
    I went back to Playdead and started playing (hoping that my cloud saves would work properly). After seeing the initial cut-scenes, we thought of the 'Limbo drinking game', where everybody had to drink every time someone said 'Limbo' in DmC. A lot of drinking took place.
  • 2013-01-26
  • [2398]
    After playing two chapters at the office on the 'Devil Hunter' difficulty (normal), and not feeling especially challenged, I started over on 'Nephilim' difficulty, the hardest difficulty available from the start. I keep my unlocked moves and items, so no time was wasted.
  • [2399]
    Skipping cutscenes with 'back' instantly throws me back into the game, which is awesome for multiple playthroughs.
  • [2400]
    OK, first mission down. Got an 'SS' rank. Sounds kinda bad, actually...
  • [2401]
    Completed mission 4 (Nephilim). Not difficult, but the game certainly keeps you on your toes. I died my first death at the hands of the Tyrant. I didn't use a Gold Orb, but after 'Game Over' I could just continue at this enemy, so not much death penalty here.
  • [2403]
    Ah, great boss fight in the Slurm Factory ... I mean Virility factory. The rage and insanity of 'Poison', the battle with the disgusting larvaeform Succubus is accompanied by Noisia's brutal dubstep track, and is finished in a quick-time event-like sequence that elegantly avoids the use of actual quick-time events.
  • [2404]
    Direct Poison quote: 'WHO THE FUCK ARE YOUUUUUUU!?'. Subtle.
  • [2405]
    The world transformations between the normal world and Limbo are elaborate and elegant. They remind me of the Spectral Realm transitions in Soul Reaver.
  • [2406]
    Ah ... Upside down world. Cool.
  • [2407]
    Dante's character model is so well done, why does helper girl Kat look like a weird creepy doll?
  • [2408]
    Mission 8 complete.
  • 2013-01-27
  • [2409]
    I'm in the news! Literally.
  • [2410]
    Mission 10 complete. That was one cool boss fight, with evil news reporter Bob Barbas in a TRON-like world like he was the Master Control Program from TRON.
  • [2411]
    Whoa, ugly baby.
  • [2412]
    Mission 13 complete. Ugly Baby will have to wait until the morning...
  • [2413]
    I just beat up an ugly baby with a sword. Seems uncool, but it was *really* ugly.
  • [2414]
    In mission 15, Dante takes the role of Spider-Man, swinging through a crumbling city, helping Vergil and Kat escape. He is in Limbo, where time stops, allowing him to avoid Vergils car crashing into stuff.
  • [2415]
    DIEDIEDIE. OK, that was some tricky fights against combinations of Witches, Tyrants, and Dreamrunners. I hate Dreamrunners.
  • [2416]
    The Mundus boss fight was kind of uninteresting and buggy. At a point, I died and continued, and Mundus just wasn't there. Noisia's epic music was there, Dante was there, but nothing where the humongous golemy demon should have been. After restarting from the checkpoint, he reappeared.
  • [2417]
    Huh? You had to Devil Trigger at the end of the final boss fight? What a random illogical thing...
  • [2418]
    completed the game on Nephilim (hard) difficulty (Story). The final two chapters were underwhelming. But the rest of DmC is a really cool and unique thing.
  • 2013-01-30
  • [2419]
    Completed missions 1-4 on Son of Sparda difficulty (difficulty level 4). Not unfair, but I need to be on my toes, which feels pretty good.
  • 2013-02-01
  • [2422]
    Completed missions 5-6 on Son of Sparda difficulty. Beating Queen Slug-for-a-Butt wasn't hard.
  • 2013-02-03
  • [2425]
    Completed missions 7-12 on Son of Sparda difficulty. Jeppe was observing my descent into the horrors of this difficulty. My ability to multitask and keep my composure under extreme pressure is thoroughly tested, as the stages get harder and harder.
  • [2432]
    Completed missions 13-16 on Son of Sparda difficulty, with Jeppe and Peter as audience. Getting pretty tricky.
  • 2013-02-17
  • [2459]
    Got the Every hero has a weakness achievement. - When I restarted from my checkpoint at level 17, after a few battles, the game broke in a very specific way: the graphical furnace fire was either permanently on or off, depending on the location, and Dante took major damage from all platform jumps, regardless of the fire, and the final weirdness: no enemies spawned. So after walking and jumping through the level, carefully managing my constantly depleting health, I got this achievement for not taking damage from the furnace. Great. :)
  • [2460]
    Mission 18 complete. Boring.
  • [2461]
    completed the game on Son of Sparda (harder) difficulty.
  • 2013-02-23
  • [2467]
    Just tried the newly release Bloody Palace mode, played the first 20 or so levels, fought against Poison, and was dumped back into the main menu. I'm not sure if this is working or not.
  • [2468]
    Completed missions 1-2 on Dante Must Die! difficulty. Not too hard yet.
  • 2013-03-18
  • [2514]
    Completed missions 1-3 of Vergil's Downfall (DLC) on Nephilim (Hard) difficulty.
  • 2013-03-20
  • [2516]
    completed the game on Nephilim (hard) difficulty (Vergil's Downfall (DLC)). ...And thus, Vergil became king of the demons.


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