Series : Wipeout Developer : Psygnosis Publisher : Psygnosis Music : Tim Wright Genre : Racing games Hardware : NeGcon support Other Tags : Electronic Music Achievements : retroachievements.org
Psygnosis started out in fantastic style on the PlayStation. Wipeout was an extremely cool franchise, fast, slick hover racing with Mario Kart-style powerups, design by Designers Republic, excellent sound and visuals, and 2097 stood out for having one of the best soundtracks of the decade, with Future Sound of London's brutal 'We Have Explosive' right from the intro, and ingame tracks from The Prodigy, Photek, Underworld, The Chemical Brothers, Fluke, and Psygnosis' own Tim Wright, who worked on some great soundtracks on the Amiga, such as Shadow of the Beast 2, Powermonger, and Agony.
As far as I can tell from playing it and online research, 'Wipeout XL' is the same game as 'Wipeout 2097', same graphics, gameplay, and soundtrack, only in NTSC instead of PAL. I'll be playing XL from now on.
This runs at 30 FPS.
Track list:
Track Artist Name Track Title -------------------------------------------------------------- 1 The Future Sound of London We Have Explosive 2 The Future Sound of London Landmass 3 Fluke Atom Bomb 4 Fluke V Six 5 The Chemical Brothers Dust up Beats 6 The Chemical Brothers Loops of Fury 7 Photek The Third Sequence 8 Underworld Tin There (Underworld Edit) 9 The Prodigy Firestarter (Instrumental) 10 CoLD SToRAGE Canada 11 CoLD SToRAGE Body in Motion
'CoLD SToRAGE' refers to Tim Wright, who worked from a freezing cold studio at the time.
Tim Wright stated in the Noclips documentary 'Wipeout 2097: The Making of an Iconic PlayStation Soundtrack' that he had used the built-in Amiga speech synthesis for generating the speech samples in this game.
Malu wanted to join, but there doesn't seem to be a splitscreen option, only link cable.
I wanted to try beating the Rapier class tracks, which seem very fast and difficult. I started playing Time Trial to practice Gare D'Europa. After learning how to better drift around corners using the air breaks, I started getting decent lap times. I went back in and did a few races. Finally, FSOL's Landmass came on, I gathered all my focus, and finally won in my AG Systems F5000 ship.
I started playing the Odessa Keys track, but I got nauseated after a while. This seems to be one of the few games that can actually give me motion sickness.
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