Street Fighter II': SCE (SEGA Genesis)

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Street Fighter II': Special Champion Edition

Log entries

    2014-05-15
  • My eBay box-o'-games contained a copy of SF2' in its original box, looking very cool. The box proclaims that it contains 'Two games in one! Play Champion Edition or the new Hyper mode!' and '24 MEGS of heart stopping martial arts action!' 'Heart stopping' sounds pretty extreme, I hope I can take it...
  • 2014-05-16
  • Completed the game with Ryu on 1/8 difficulty using 0 continues (Champion Mode). 'WHY DON'T YOU TRY THE HARDER DIFFICULTY LEVEL?' Indeed, this was way too easy.
  • Completed the game with Chun-Li on 2/8 difficulty using 1 continues (Champion Mode).
  • 2014-05-18
  • I played some matches with Jeppe N, and we tried Hyper mode, where the game speed and moves change into Street Fighter II Turbo: Hyper Fighting.
  • 2014-05-29
  • I had Kalle, Jeppe and Sascha over, and we tried some good old SF2. My off-brand six-button controller sucks, so we ended up using my original three-button controller instead, which is weird, because you have to switch between punches and kicks using start during the match.
  • 2015-12-05
  • Completed the game with Ryu on 4/8 difficulty (Champion Mode).
  • 2015-12-16
  • Completed the game with Ryu on 4/8 difficulty (Champion Mode). Using my all 'Tatsumaki Senpuukyaku' technique against M. Bison.
  • 2017-06-25
  • After playing Fatal Fury with Erik, I suggested some Street Fighter. This game is always fun.
  • 2023-05-04
  • I received the Retro Bit SEGA Mega Drive 6-B - my first official Genesis hardware, new in box - and set it up on the MiSTer. The controller feels exactly like my old 6-button Genesis controller, it feels good and responsive, and the cable is nice and long.

    I'm setting an Everdrive-style shortcut Down+Start for the OSD.

    I considered using the MODE button for OSD. This button was added to the 6-button controller to be able to switch the controller to a backwards compatible 3-button mode during game startup in the few games that didn't support the 6-button controller, but as it turns out, the MODE button is a normal button, and several games use it for in-game functionality, so it should be mapped correctly on the Retro Bit.


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