- 9511OK, something is wrong here, these poor scarves, socks, and lamps are clearly being exploited.
- 9512Oh, it's a Prince of Persia game! You can jump and grab ledges and stuff! Nice.
- 9513What adorable animation. The animated furniture and clothes looks super cute.
- 9514Very seamless transitions between cut-scenes and gameplay and exterior and interior.
- 9515Am I supposed to kill one of the train guys to get Anima? That's horrible.
- 9516Oh, you can suck just a little bit out of them as torture. What horrible things you have to do in this game.
- 9517The train sequence was cool, so interesting to meet the inhabitants of this horrible dictatorship.
- 9561Hound is my favourite character. This game is so well written, sofisticated in a style you rarely see in video games.
- 9562The little peeing guy in the apartment is humming the theme of the background music. So many nice little details.
- 9563The theatre is a very cool location. This game is getting better and better.
- 9592I got into the theatre and am now watching 'Professor Steinachs Metode', a full-length Storm P cartoon from 1921.
- 9593OK, the theatre went into another Storm P cartoon. I think that's enough for now. :)
- 9594I'm being tried at the people's court for my crimes against Forgotling-ity. All the moral choices so far are being evaluated.
- 9595Anne is a Forgotling? Does that mean that she was forgotten or that she's not human?
- 9596Bonku's dark secret was a facility where slave Forgotlings were killed and turned into energy for his Ether Bridge project. I wondering about the nature of the Ether Bridge, is it an illusion created by Bonku? Is it a link to the 'real' world, if that exists?
- 9597Ah, the Crystal Caves of Exposition explained Master Bonku's story. He was a clock maker, forgotten by modern times, creating the world of the Forgotlings somehow, and now, having forgotten why he left, tries to get home. Also, there's a bit of commentary on modern consumerism in here. :)
- 9598Oh, a reflection twin of Anne? Another Prince of Persia inspired element.
- 9599Completed the game. The giant clockwork monstrocity that the clock maker made out of Anne's old alarm clock was a cute take on the V'GER idea from Star Trek: The Movie. Very cool that it was this pessimistic-nihilistic machine that literaly held up a mirror to my actions during the game. In the end, I selected what I think was the 'good' ending and retained the realm of the Forgotlings, and crystallized with Bonku. The ending treated me to a little sequence with all the Forgotlings I *didn't* kill. Which I think was most or all of them.
2019-03-10
2019-04-04
2019-04-14