Death Stranding (PlayStation 4)

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Facts

  • The Collector Prepper gives you Backpack cover (lvl 1-2), which protects cargo against the Timefall. He is in a hidden location, south, south-east of 'Distribution Center South of Lake Knot City', in the middle of the plains.
  • If you have misplaced the cargo for a delivery, you can go to the source location and redeploy the cargo.
  • Likes are XP.
  • Chiral crystals are just a crafting material.
  • After the story is complete, you can keep playing.

Analysis

  • Overall, I think Death Stranding is a great game, and original to its core. The gameplay is intentionally slow and the actions you're performing are the opposite of action-packed. However, great care and attention has been given to how these tasks are performed to make them nuanced and satisfying. You explore maps that are lonely and desolate, yet very beautifully rendered.
  • Article: Thoughts About Death Stranding

    Death Stranding is a very special game, both in terms of tone, gameplay, and storytelling. I wholeheartedly recommended experiencing it, even with the risk that it might frustrate some players.

    Read more...

  • Even with the caveats about the character drama, Death Stranding has a lot to enjoy. A game with this level of originality that still has high production values is rare. For this reason, Death Stranding will stand out in gaming history for years to come.

Log entries

    2019-11-06
  • I pre-ordered this, as I have to see this strange game for myself.
  • 2019-11-10
  • OK, this is it. I am starting this controversial game, and I'm very excited. The environments look so amazing in the intro, I have trouble not just standing around and staring at waterfalls. And the vehicle and clothes designs are fascinating.
  • In the first mission, I delivered the dead body of the American president, my mother, to a disposal facility.
  • I did a few more normal missions. So far, this is very enjoyable in its own way.
  • 2019-11-11
  • In a tense walk through a BT-infested valley, I reached the Wind Farm.
  • 2019-11-13
  • Martin played the prologue and the cremation mission, and he got caught by BTs and chased over an oily mountainside by a huge Lovecraft-looking squid-whale monster.
  • 2019-11-14
  • We then returned to my save game, where I got access build power stations, charged a bike, and drove it all the way back to Capital Knot City. I then got access to blood grenades, which seems like the first weapon of real use against BTs. On my way to the port, I ran into real trouble and also got caught.
  • 2019-11-18
  • I finished chapter 2 and went to a cool new area. I got bionic legs now, and the ability to fast travel.
  • 2019-11-20
  • I went for an atomspheric walk in the Central Region, saw some awesome looking new environments, and discovered a few bases, that weren't open for business. It's too bad that they're not interactive when you find them randomly, it detracts from my interest in exploring.
  • 2019-11-23
  • I met some Porters, actual sentient humans in the world who didn't try to kill me. Amazing. :)
  • I got a Bola Gun! It's awesome, I took out an entire camp of MULEs and stole their truck. It's so great to have a truck.
  • The highways look surreal.
  • I got to the Weather Station and Bridges now has adorable delivery robots!
  • 2019-11-24
  • I shot some more MULEs and stole another truck and drove it from the farm.
  • More trucking.
  • My truck got hit by MULE spears on the highway, and it ran off the road. Pretty cool dynamic moment.
  • I accidentally cut the end of the previous video. I transported the weird time hourglass girl who seems to have a lot of trouble with speaking to her boyfriend. It's delightfully weird when you're transporting a human, a mummy on your back.
  • I got into a brutal fight with a MULE base and after punching out everyone, I took the opportunity to steal a new truck. I also got a grabby gun and the ability to customize my backpacks.
  • My sneaky stealth mission with the Sticky Gun turned into a messy brawl with the MULES again. It was a fun, chaotic affair with a lot of close calls.
  • Sometimes good game design ideas get ruined the player second-guessing the game. In a callback to several old Metal Gear games, a guy who was clearly a terrorist shows up in a Bridges outfit and gives you a 'gift' for Fragile, which is clearly a bomb. On inspection, it's called a bomb in the inventory, and it's blinking red. So what to do?
    1. I would like to inform Bridges, but that is not possible.
    2. I try to recycle the bomb, hoping that would destroy it. Not possible
    3. I then go to my destination, which triggers an immediate and very inelegant game over screen (the first one I encountered in the game).
    4. I then try leaving the bomb on the ground and walking away. Game over.
    It turns out that what I was supposed to do was to take it to the base where Fragile was and then go to sleep. Then, suddenly it dawns on Porter that he's carrying a bomb and then everything starts to make sense. Very frustrating sequence.
  • 2019-12-11
  • I did a frustrating war boss fight with Unger. That sequence felt a bit tacked on.
  • I finally met Mama and heard her crazy story. She was pregnant and stuck in rubble after a terrorist attack, surviving by drinking rainwater, and gave birth to a ghost baby.
  • 2021-01-25
  • Ironically, I didn't play the game about a country where everyone is stuck in quarantine in all of 2020. But tonight I wanted to take a mountain hike, and got into a lot of trouble encountering terrorists with high-level equipment during a timed mission, and getting killed. I ended up stealing my stuff back from them and running like the wind. Very intense.
  • 2021-01-26
  • I completed 45/70 orders.
  • To get Lockne and the mountain base on my side, I needed to bring her twin sister Mama or MÃ¥lingen, as is her real and weird name. I walked through thick snow, which is neat, and of course, when it's snowing, it's Time Snow, so it ruins my cargo. MÃ¥lingen died after cutting the umbilical cord with her ghost baby.
  • 2021-01-28
  • Awkward bathroom scene with Deadman. He took my baby ... sorry, BB away. I'm not cool with that.
  • 2021-01-29
  • I'm trying to level up my relationship with The Collector to get a cover for my backpack, but it's not happening. I read somewhere that you sometimes need to sleep in the game for relationships to improve.
  • 2021-01-31
  • I'm doing errands in the mountain region to get my baby back.
  • 2021-02-01
  • I completed 53/70 orders.
  • 2021-02-07
  • I brought Mama's body to Heartman, the Nicolas Winding Refn lookalike who dies and goes to the afterlife every 21 minutes. Very interesting character.
  • I went to a BT-infested area with my truck and collected some stuff. The truck got slowly destroyed by the rain, and also ran out of battery. I had to ditch it and carry a ridiculous amount of cargo over the mountains. This game has great systems for creating these moments.
  • 2021-02-09
  • I think I have 2.5 hours left of the story.
  • 2021-02-10
  • I did a boss fight with a giant BT with Higgs and Amelie embedded inside. It was frustrating, yet trivial due to unlimited continues without loss of progress. After that, I went to a Beach and fought Higgs man-to-man, ending up with us punching the shit out of each other. After that, there was an incredibly cheesy sequence where I ran with Amelie along the Beach. Cliff Unger shows up, and Amelie kicks me out of the Beach. No idea what's going on.
  • I had to walk all across the map west. After that, I did a final boss fight with Cliff Unger, this time in Vietnam.
  • 2021-02-12
  • After the final boss fight, a credit sequence started. 2 hours later, after a *lot* of cutscenes, and the final credits finally end.
  • Completed the game.
  • 2021-02-19
  • I was thinking about playing this some more. There are a few interesting exploration-related trophies to attempt:
    • In Sam We Trust: Connect all facilities to the UCA.
    • God Particle Go-Getter: Find Higgs's home (West of Lake Knot City)
    • Any Porter in a Storm: Trade with NPC Porter (find porter, like them, lay cargo down)


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