Ring of Pain is a roguelite, where the basic gameplay consists of traversing rings, which are circular graphs where every node has an enemy, treasure, or exit. The 'dungeons' are presented as cards, but you don't build a deck or play cards of your own. Cards are just the way enemies/locations/items are represented. Every turn, you are presented with two cards to choose from. If there is an enemy card, you can attack it or attempt to sneak past it. If you attack it, you deal and receive damage according to simple stats, and the result of an attack is always visible before you take the action. If you sneak, you roll against your sneak stat, and if successful, you traverse the ring and have a new option past the enemy. If you fail, you will be attacked. Each ring has one of more exits, and you go deeper into a dungeon(?) for every exit, similar to classic Roguelikes. Although the gameplay is highly abstracted the game has a horror motif, with simple, but effective drawings, and spooky music.
Hiscores: 5869 ............ on 2022-10-15
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