This seems to work perfectly on the newest N64 MiSTer core. I'm amazed how slick simple 3D shapes look on this core with the new N64 filtering implemented: dithering, de-dithering, and anti-aliasing, etc. It's crazy how much post-processing this platform has compared to the PSX.
webrender.rb:2332:output_full_game(DB, @3831, options: {})ocdgamer.rb:902:output_entries_filtered( @3831, headline:Passwords / Cheat Codes, [filter], show_dates:false) ocdgamer.rb:902:output_entries_filtered( @3831, headline:Facts, [filter], show_dates:false) ocdgamer.rb:902:output_entries_filtered( @3831, headline:Analysis, [filter], show_dates:false) ocdgamer.rb:902:output_entries_filtered( @3831, headline:Quotes, [filter], show_dates:false) ocdgamer.rb:902:output_entries_filtered( @3831, headline:Technical Notes, [filter], show_dates:false) ocdgamer.rb:902:output_entries_filtered( @3831, headline:, [filter], show_dates:true) ocdgamer.rb:902:output_entries_filtered( @3831, headline:Log entries, [filter], show_dates:true)