Infra Arcana Mini-FAQ
Date : 2025-07-15
Entry ID : 17151
Game : Infra Arcana (@615)
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Infra Arcana v23.0.0 |__ --| | || | _| -__| _|| _ | _|
Mini FAQ |_____|___ ||__|____|_____|__| |___._|__|
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Game : Infra Arcana (Windows)
Author : syltefar
Date : 2025-07-15
URL : https://syltefar.com/entry/?id=17151
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RULES
* Character progress is through experience points (XP):
+----------------------------------------------+
| Experience Gain |
| |
| Action XP% |
|----------------------------------------------|
| Identify potion, discover manuscript 8 |
| Reaching a new dungeon level 5 |
| Spotting new unnatural enemy type 5 |
| Reading inscription 4 |
| Open secret doors using crystal 3 |
| Find secret dungeon feature 1 |
+----------------------------------------------+
* You don't get XP for killing enemies!
* If Shock reaches 100%, your Insanity increases (which is bad).
Shock resets every time you descend a level.
* If your Spirit is depleted (e.g. by casting a spell), you die!
* Manuscripts teach you spells that you can cast by pressing 'x'.
Reading a manuscript for the second time doesn't do anything.
* Wands have infinite uses. They recharge for a set number of turns.
* Mirrors identify unidentified items
* Strange Shapes are magical traps
* Gongs increase your Spirit permanently. Can randomly deafen you.
You can't ring them by shooting them with a pistol.
* The coiled pylon has random effects such as Terrified status, teleport
* The star-crowned pylon causes Slowed status
* Reading inscribed items gives XP, and can give a 'feeling' about carried
items (benign/malign)
* Untreated Infections turn into the Disease status
* Drinking from fountains have a random effect, such as Cursed status,
XP gain, etc. If the effect is positive, you can keep drinking.
TIPS
* Avoid enemies if you can. Fleeing is a valid strategy.
* Close doors behind you to keep enemies away.
* If you notice an invisible creature, run away!
* DON'T CAST SPELLS unless you have enough spirit!
* Inventory encumbrance can be seen as percentages in the inventory.
* Kick braziers or statues to burn or crush enemies.
ENEMIES
The following lists the enemies I encountered in-game. HP and DMG is from
monsters.xml, the rest is observed behaviour:
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Strong Resistances (1)
| Weak | Shock (2)
Enemy HP DMG | | | | Abilities (3)
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Air Hound 12 5-7 Ele . PD F RNG: elec.
Black Mamba 3 1 . . P MEL: posion. crawl through debris
Black Philip 22 4 . . . U MEL: knockback,paralysis
Bog Tcher 4 ? . . . U RNG: nails (spike gun)
Brown Jenkin 10 5 . . . F MEL
Deep One 22 9 . . . F RNG: entangle
Dust Vortex 12 4 Fir . PD MEL: blind. Pulls you towards it
Fire Hound 16 4-7 Fir . PD
Floating Skull 4 3 Prc . D F curses
Gas Spore 1 - . . . explode on hit (4 unit radius)
Giant Bat 6 2 . . . U
Giant Mantis 18 6 . . . U
Gla'Suu 26 - . . PD T terrifies
Keziah Mason 18 - T SPL: curse
Lurking Ooze 6 3 Prc . PD F Regenerates
Mind Leech 16 2 . . D T MEL: mind sapped
Mind Worm 12 4 . . .
Mi-Go 7 5 . . . F
Mold 1 0 . Fir PD MEL: poison. Splits into two
Hallucigenic Mold 1 0 . Fir PD MEL: poison. Splits into two
Putrid Ooze 9 4 Prc ? PD U infects
Flying Polyps 9 4 any Ele . paralyzes
Pit Viper 3 1 . . P MEL: poison. no ranged atk
Rat 1 1 . . . - infects
Rat-thing 3 3 . . . U
Raven 1 1 ? ? . MEL: blinds
Shapeshifter 8 - . . . F Starts transformed into other
creature.
Reverts to orig. form when killed
Shadow 6 3 . . . F can be hit with melee
Shadow Spider 4 4 . . . F
Spitting Cobra 3 0-1 . . P MEL: posion. RNG: blinds
crawl through debris
Water Hound 16 6-7 Fir . PD F RNG: confuse
Wolf 5 3 ? ? .
Worm Mass 7 2 Prc Fir PD U splits into two,
Par D crawl through debris
Cultists .................................................................
Blinded Zealot 22 * . . . U MEL: wounds,paralyses (spiked mace)
(stay away from them!)
Cultist 7 * . . . - RNG: random firearm (kill quickly)
SPL: blinds, weakens
Cultist Priest 12 * . . . - SPL: weaken, slow, terrify
MEL: (priest dagger)
Undead ...................................................................
Bloated Corpse 22 0-9 . . D F MEL: knockback, paralyze
RNG: infect
Corpse Mound 60 0-11 . Fir D F MEL: wound, knockback, paralyze
RNG: infect
Crawl. Hand 2 2 . ? D F crawl through grates
Crawl. Intestine 6 4 . ? D T
Dean Halsey 20 6 . . D T MEL: infect
Failed Reanimation 10 6 . ? D F infects
Major Clapham-Lee 20 6 . . D T MEL: infect. Summons 4? undead
Reanimated Corpse 12 6 . ? D F MEL: infect. resurrects
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Damage types : Prc - pistols/daggers Any - normal weapon damage
Fir - fire Ele - electric
Par - paralyze
1) Resistances : P - poison D - disease
2) Shock level : T - terrifying F - frightening U - unsettling
3) Abilities : MEL: melee attack RNG: ranged attack SPL: spell
resurrect : can resurrect from corpse if not destroyed (using kick)
can turn into Crawling Hand/Intestines
STATUS EFFECTS
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Status effect
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Negative .................................................................
Blinded
Confused Erratic movement, can't read/cast spells, can't search
Cursed -10% to hit, evade, stealth, search (goes away by itself)
Diseased -50% max HP. Can be cured by gaining Disease Resistance
Entangled Immobile until broken free (by moving a few times)
Infected Cure using Medikit
Mind sapped Increased Shock
Nailed Can't move, getting rid of nail causes a lot of dmg
3 wounds: slower, 5 wounds: dead
Paralysis Can take no action until paralysis is over
Poisoned Takes damage while health > 50%, no regen, -25% melee dmg,
-10% melee hit, -10% evasion
Slowed move slower
Terrified Cannot melee attack, -20% ranged hit, -20% evade
Weakened -50% melee dmg, cannot backstab, bash doors/chests, knock
over objects
Wounded per wound: -5% melee hit, evade, -10% HP, reduced regen
Neutral? .................................................................
Frenzied Cannot move away from seen enemies, move faster,
+1 melee dmg, +10% melee hit, immune to confusion, fainting,
fear, weakening. Cannot read or cast spells.
Becomes weakened when frenzy ends.
Positive .................................................................
Blessed +10% to hit, evade, stealth, search
Carapace +3 armor, +25% fire resist
Extra Skill +10% to hit, evasion, stealth, searching
Electric Res. cannot be harmed by electricity
Fire Res. cannot be harmed by fire
Poison Res. cannot be harmed by poison
Paralysis Res. cannot be paralyzed
Disease Res. cannot be Diseased and cures Disease status
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SPELLS
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Spell SP Effect
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Clairvoyance .............................................................
Erudition 3-6 Next spell is one level higher (last until next spell)
Premonition 4-7 For 4-8 turns, know attacks before they happen
Transmutations ...........................................................
Bless 3-6 +10% hit, evasion, stealth, search
Light 3-5 10-20 turns light
Pestilence Summon friendly Green Spiders or Rats
Teleport 4-8 Instantly moves to random location
Invocations ..............................................................
Darkbolt 2-4 4-9 damage, paralyze
Enchantment ..............................................................
Enfeeble 3-5 One random visible creature does half melee dmg
Slow 3-5 One random visible creature is slow for 5-10 turns
Terrify 3-5 One random visible creature is terrified for 6-12 turns
Blood ....................................................................
Crimson Passage Instant move up to 4 steps. Costs 2 HP/step. Cast again
to cancel.
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WEAPONS
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hit Ammo
Weapon DMG mod% | Special
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Firearms .................................................................
M1911 Colt 6-12 0 7
Pump Shotgun 7-18 0 8
S&W Revolver 6-10 5 6
Sawed-off Shotgun 9-24 0 2
Melee ....................................................................
Axe 4-13 0
Dagger 2-4 20 Deals 50% + 200% damage to unaware enemies
Melee attacks with Dagger are silent
Hatchet 1-6 15
Machete 4-10 5
Scourge 1-10 10 20% of paralysis. Reach.
Sledgehammer 6-17 -10
Spear 2-10 0 Reach
Thrown ...................................................................
Iron Spike 2-4 -5
Throwing Knife 3-6 10
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ITEMS
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Item Effect
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Potion of Insight It's like a random Identify Scroll.
Potion of Curing Restores Health
Manuscript of Pestilence Summons friendly Green Spiders.
Rod of Cloud Minds Causes enemies to forget your presence
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CHANGELOG
* 2025-08-28: Improved facts and tips, added XP table
* 2025-08-27: Added enemy stats from monsters.xml,
Added weapons, spells, status effects, and tips
* 2025-08-26: Added enemies
* 2025-07-15: First version uploaded
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