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Infra Arcana Mini-FAQ

Date     : 2025-07-15
Entry ID : 17151
Game     : Infra Arcana (@615)

                                               __ __          ___
-------------------------------- .-----.--.--.|  |  |_.-----.'  _|.---.-.----.
  Infra Arcana v23.0.0           |__ --|  |  ||  |   _|  -__|   _||  _  |   _|
  Mini FAQ                       |_____|___  ||__|____|_____|__|  |___._|__|  
                                       |_____|                                
  Game   : Infra Arcana (Windows)   
  Author : syltefar
  Date   : 2025-07-15
  URL    : https://syltefar.com/entry/?id=17151
------------------------------------------------------------------------------



RULES

* Character progress is through experience points (XP):

                +----------------------------------------------+
                |  Experience Gain                             |
                |                                              |
                |  Action                                 XP%  |
                |----------------------------------------------|
                |  Identify potion, discover manuscript    8   |
                |  Reaching a new dungeon level            5   |
                |  Spotting new unnatural enemy type       5   |
                |  Reading inscription                     4   |
                |  Open secret doors using crystal         3   |
                |  Find secret dungeon feature             1   |
                +----------------------------------------------+

* You don't get XP for killing enemies!
* If Shock reaches 100%, your Insanity increases (which is bad).
  Shock resets every time you descend a level.
* If your Spirit is depleted (e.g. by casting a spell), you die!
* Manuscripts teach you spells that you can cast by pressing 'x'.
  Reading a manuscript for the second time doesn't do anything.
* Wands have infinite uses. They recharge for a set number of turns.
* Mirrors identify unidentified items
* Strange Shapes are magical traps
* Gongs increase your Spirit permanently. Can randomly deafen you.
  You can't ring them by shooting them with a pistol.
* The coiled pylon has random effects such as Terrified status, teleport
* The star-crowned pylon causes Slowed status
* Reading inscribed items gives XP, and can give a 'feeling' about carried
  items (benign/malign)
* Untreated Infections turn into the Disease status
* Drinking from fountains have a random effect, such as Cursed status,
  XP gain, etc. If the effect is positive, you can keep drinking.


TIPS

* Avoid enemies if you can. Fleeing is a valid strategy.
* Close doors behind you to keep enemies away.
* If you notice an invisible creature, run away!
* DON'T CAST SPELLS unless you have enough spirit!
* Inventory encumbrance can be seen as percentages in the inventory.
* Kick braziers or statues to burn or crush enemies.



ENEMIES

The following lists the enemies I encountered in-game. HP and DMG is from
monsters.xml, the rest is observed behaviour:

  --------------------------------------------------------------------------
                          Strong  Resistances (1)
                             |  Weak |  Shock (2)
  Enemy              HP DMG  |   |   |  | Abilities (3)
  --------------------------------------------------------------------------
  Air Hound          12 5-7  Ele .   PD F RNG: elec.
  Black Mamba         3 1    .   .   P    MEL: posion. crawl through debris
  Black Philip       22 4    .   .   .  U MEL: knockback,paralysis
  Bog Tcher           4 ?    .   .   .  U RNG: nails (spike gun)
  Brown Jenkin       10 5    .   .   .  F MEL
  Deep One           22 9    .   .   .  F RNG: entangle
  Dust Vortex        12 4    Fir .   PD   MEL: blind. Pulls you towards it
  Fire Hound         16 4-7  Fir .   PD 
  Floating Skull      4 3    Prc .    D F curses
  Gas Spore           1 -    .   .   .    explode on hit (4 unit radius)
  Giant Bat           6 2    .   .   .  U
  Giant Mantis       18 6    .   .   .  U
  Gla'Suu            26 -    .   .   PD T terrifies
  Keziah Mason       18 -               T SPL: curse
  Lurking Ooze        6 3    Prc .   PD F Regenerates
  Mind Leech         16 2    .   .    D T MEL: mind sapped
  Mind Worm          12 4    .   .   .  
  Mi-Go               7 5    .   .   .  F
  Mold                1 0    .   Fir PD   MEL: poison. Splits into two
  Hallucigenic Mold   1 0    .   Fir PD   MEL: poison. Splits into two
  Putrid Ooze         9 4    Prc ?   PD U infects
  Flying Polyps       9 4    any Ele .    paralyzes
  Pit Viper           3 1    .   .   P    MEL: poison. no ranged atk
  Rat                 1 1    .   .   .  - infects
  Rat-thing           3 3    .   .   .  U
  Raven               1 1    ?   ?   .    MEL: blinds
  Shapeshifter        8 -    .   .   .  F Starts transformed into other
                                          creature.
                                          Reverts to orig. form when killed
  Shadow              6 3    .   .   .  F can be hit with melee
  Shadow Spider       4 4    .   .   .  F
  Spitting Cobra      3 0-1  .   .   P    MEL: posion. RNG: blinds
                                          crawl through debris
  Water Hound        16 6-7  Fir .   PD F RNG: confuse
  Wolf                5 3    ?   ?   .  
  Worm Mass           7 2    Prc Fir PD U splits into two,
                             Par      D   crawl through debris
  Cultists .................................................................
  Blinded Zealot     22 *    .   .   .  U MEL: wounds,paralyses (spiked mace)
                                          (stay away from them!)
  Cultist             7 *    .   .   .  - RNG: random firearm (kill quickly)
                                          SPL: blinds, weakens
  Cultist Priest     12 *    .   .   .  - SPL: weaken, slow, terrify
                                          MEL: (priest dagger)
  Undead ...................................................................
  Bloated Corpse     22 0-9  .   .   D  F MEL: knockback, paralyze
                                          RNG: infect
  Corpse Mound       60 0-11 .   Fir D  F MEL: wound, knockback, paralyze
                                          RNG: infect
  Crawl. Hand         2 2    .   ?   D  F crawl through grates
  Crawl. Intestine    6 4    .   ?   D  T 
  Dean Halsey        20 6    .   .   D  T MEL: infect
  Failed Reanimation 10 6    .   ?   D  F infects
  Major Clapham-Lee  20 6    .   .   D  T MEL: infect. Summons 4? undead
  Reanimated Corpse  12 6    .   ?   D  F MEL: infect. resurrects
  --------------------------------------------------------------------------
  Damage types    : Prc - pistols/daggers  Any - normal weapon damage
                    Fir - fire             Ele - electric
                    Par - paralyze
  1) Resistances  : P - poison      D - disease
  2) Shock level  : T - terrifying  F - frightening  U - unsettling
  3) Abilities    : MEL: melee attack  RNG: ranged attack SPL: spell
        resurrect : can resurrect from corpse if not destroyed (using kick)
                    can turn into Crawling Hand/Intestines



STATUS EFFECTS


  --------------------------------------------------------------------------
  Status effect
  --------------------------------------------------------------------------
  Negative .................................................................
  Blinded
  Confused       Erratic movement, can't read/cast spells, can't search
  Cursed         -10% to hit, evade, stealth, search (goes away by itself)
  Diseased       -50% max HP. Can be cured by gaining Disease Resistance
  Entangled      Immobile until broken free (by moving a few times)
  Infected       Cure using Medikit
  Mind sapped    Increased Shock
  Nailed         Can't move, getting rid of nail causes a lot of dmg
                 3 wounds: slower, 5 wounds: dead
  Paralysis      Can take no action until paralysis is over
  Poisoned       Takes damage while health > 50%, no regen, -25% melee dmg,
                 -10% melee hit, -10% evasion
  Slowed         move slower
  Terrified      Cannot melee attack, -20% ranged hit, -20% evade
  Weakened       -50% melee dmg, cannot backstab, bash doors/chests, knock
                 over objects
  Wounded        per wound: -5% melee hit, evade, -10% HP, reduced regen

  Neutral? .................................................................
  Frenzied       Cannot move away from seen enemies, move faster,
                 +1 melee dmg, +10% melee hit, immune to confusion, fainting,
                 fear, weakening. Cannot read or cast spells.
                 Becomes weakened when frenzy ends.

  Positive .................................................................
  Blessed        +10% to hit, evade, stealth, search
  Carapace       +3 armor, +25% fire resist
  Extra Skill    +10% to hit, evasion, stealth, searching
  Electric Res.  cannot be harmed by electricity
  Fire Res.      cannot be harmed by fire
  Poison Res.    cannot be harmed by poison
  Paralysis Res. cannot be paralyzed
  Disease Res.   cannot be Diseased and cures Disease status
  --------------------------------------------------------------------------


SPELLS


  --------------------------------------------------------------------------
  Spell         SP   Effect
  --------------------------------------------------------------------------
  Clairvoyance .............................................................
  Erudition     3-6  Next spell is one level higher (last until next spell)
  Premonition   4-7  For 4-8 turns, know attacks before they happen

  Transmutations ...........................................................
  Bless         3-6  +10% hit, evasion, stealth, search
  Light         3-5  10-20 turns light
  Pestilence         Summon friendly Green Spiders or Rats
  Teleport      4-8  Instantly moves to random location

  Invocations ..............................................................
  Darkbolt      2-4  4-9 damage, paralyze

  Enchantment ..............................................................
  Enfeeble      3-5  One random visible creature does half melee dmg
  Slow          3-5  One random visible creature is slow for 5-10 turns
  Terrify       3-5  One random visible creature is terrified for 6-12 turns

  Blood ....................................................................
  Crimson Passage    Instant move up to 4 steps. Costs 2 HP/step. Cast again
                     to cancel.
  --------------------------------------------------------------------------


WEAPONS

  --------------------------------------------------------------------------
                          hit  Ammo            
  Weapon            DMG   mod% |  Special
  --------------------------------------------------------------------------
  Firearms .................................................................
  M1911 Colt        6-12   0   7
  Pump Shotgun      7-18   0   8
  S&W Revolver      6-10   5   6
  Sawed-off Shotgun 9-24   0   2  

  Melee ....................................................................
  Axe               4-13   0
  Dagger            2-4   20      Deals 50% + 200% damage to unaware enemies
                                  Melee attacks with Dagger are silent
  Hatchet           1-6   15
  Machete           4-10   5
  Scourge           1-10  10      20% of paralysis. Reach.
  Sledgehammer      6-17 -10
  Spear             2-10   0      Reach

  Thrown ...................................................................
  Iron Spike        2-4   -5
  Throwing Knife    3-6   10
  --------------------------------------------------------------------------



ITEMS

  --------------------------------------------------------------------------
  Item                       Effect
  --------------------------------------------------------------------------
  Potion of Insight          It's like a random Identify Scroll.
  Potion of Curing           Restores Health
  Manuscript of Pestilence   Summons friendly Green Spiders.
  Rod of Cloud Minds         Causes enemies to forget your presence
  --------------------------------------------------------------------------



CHANGELOG

* 2025-08-28: Improved facts and tips, added XP table
* 2025-08-27: Added enemy stats from monsters.xml,
              Added weapons, spells, status effects, and tips
* 2025-08-26: Added enemies
* 2025-07-15: First version uploaded
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