Silent Hill (PlayStation)

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            Series : Silent Hill
         Developer : Team Silent
             Music : Akira Yamaoka
          Features : Ambience
            Themes : Horror
                     Bio-horror
        Other Tags : ghosts
                     multiverse
                     Greatest Music

      Achievements : retroachievements.org

COMPLETED

Silent Hill is similar to Capcom's Resident Evil games from the same era, but opted for fully realtime graphics instead of prerendered backgrounds. The result is a world that feels more open due to the camera moving, and the relatively low polygon rendering capabilities of the PlayStation is offset by clever use of fog and darkness. The game seems to have been designed with this in mind, as fog and darkness plays into narrative and gameplay alike, while helping to render an open world on limited 3D hardware.

The combat is difficult and can get frustrating - often because your weapons feel inadequate. This is supposedly intentional, making the option of running away from monsters seem like a better choice than standing your ground. This design goal can very hard to get right, but Silent Hill mostly gets away with it.

The artwork is very effective, making the most of very few polygons to evoke monstrous creatures and the beautifully bleak locations in the town of Silent Hill. Akira Yamaoka's music is very unique, he forewent the traditional orchestral horror music to go with a mix of melancholic instrumental guitar tracks and nightmarish sounding industrial sample collages.

screenshot
Image source: hardcoregaming101.net

Facts

  • Good Ending - Complete Kaufmann side quest and kill Cybil.

  • Good+ Ending - Complete Kaufmann side quest and save Cybil. Saving Cybil requires doing the following when first entering the hospital. Get the Plastic Bottle (Hospital kitchen) and using it to get Red Liquid (Hospital director's office).

  • Zodiac Puzzle - This puzzle doesn't have anything to do with astrology, it's a big red herring. Actually, the puzzle is about counting the limbs of each sign. Apparently, a scale has two limbs ... Hmm...

    Sign        Object  Limbs
    Pisces      fish     0
    Libra       scales   2
    Aries       ram      4
    Cancer      crab    10
    

    Solution:

    Sign        Object  Limbs
    Sagittarius centaur  6
    Taurus      bull     4
    Gemini      twins    8
    
  • The Grim Reaper's list - sorted numerically:

    18 Albert Lords
    35 Lydia Findly
    38 Edward C Briggs
    45 Roberta T Morgan
    60 Trevor F White
    

    The first letters spell out 'ALERT'.

  • Reset to main menu - R1+R2+L1+L2+Select+Start.

  • Nowhere condensed walkthrough -

    [ ] Starting area, basement stairs, class room, tool room:
          Screwdriver, Pliers
    [ ] Starting area, faucet room:
          pliers -> Key of "Ophiel"
    [ ] Starting area, "Ophiel" door, Grim Reaper area
        Grim Reaper area, Zodiac puzzle:
          Stone of Time
    [ ] Grim Reaper area, Grim Reaper door:
          Amulet of Solomon
    [ ] Antique shop:
          Stone of Time -> Key of "Hagith"
    
    [ ] Starting area, double door, elevator to 2nd floor:
        2nd floor, jewelry room:
          Crest of Mercury, Ring of Contract
    [ ] 2nd floor, door
          Unlock double door to starting area
    [ ] 2nd floor, office room:
          camera
    [ ] 3rd floor, connect the dots puzzle room:
          camera -> bird cage key
    [ ] Starting area, bird room:
          bird cage key -> Key of "Phaleg"
    
    [ ] Starting area, Phaleg door, BASEMENT
        BASEMENT, kitchen:
          Ring of Contract -> Dagger of Melchior
    [ ] BASEMENT, storage:
          Key of "Bethor"
    [ ] BASEMENT, SOME ROOM:
          Ankh
    [ ] BASEMENT, generator room:
          Disable generator
    [ ] 2nd floor, room with beds at end of hallway:
          Key of "Aratron" (required disabled generator)
    [ ] BASEMENT, operating room:
          Disk of Ouroboros
    
  • Extra options - In the options menu, press R1. First person camera is 'View Mode: Self View'.

Analysis

  • Realism - The city of Silent Hill and the interiors of the buildings you can enter have a sense of drab realism to them that felt novel at the time. Usually, video games are more amazing that real places, colors are more vivid, everything has a purpose, represents a bit of lore, or provides some humour, but Silent Hill's environments just - exist. They seem to be created to be realistic and even a bit depressing.

  • Snow Effect - this game has snowflakes that fall down, move in the wind, and stop and disappear when they hit the ground. Very neat.

Quotes

  • CUT-RATE CHAINSAW SALE

Log entries

    1999-00-00
  • Completed the game.
  • 2023-10-31
  • I showed Malu this awesome old game from the beginning to the Doghouse. I should play through this again, it's very nostalgic to see it again.

  • 2023-11-01
  • I started a recording a new game, I reached Midwich Elementary School, and I'm starting to feel the feeling I had back in 1999, an uneasy joy of exploring the wonderfully detailed environments, and fearing the horror of the deformed creatures and ghosts.

  • 2023-11-03
  • I downloaded Giromancy's 'Silent Hill Level Viewer 2.0.2' and I'm looking at some of the areas in detail. It's really cool that they managed to extract the models and textures, and it's fascinating to see just how big the town of Silent Hill is.

  • 2024-08-03
  • I finished Midwich Elementary School and defeated the first boss, The Lizard.

  • 2024-08-05
  • I reached The Hospital. This place still fills me with dread.

  • Exiting the antique shop triggered the Hell world transformation of the streets of Silent Hill. I entered the Silent Hill Town Center and fought a big larva. After that, back to the hospital, and then the larva seemed to have turned into a big moth. Next to the school there was a tunnel that lead to the sewers.

  • 2024-08-06
  • Konami Burger - looks like a nice place. :)

  • Dr. Michael Kaufmann shooting at Harry Mason at point blank range and missing is one of the craziest moments in the game. I wonder if the room was supposed to be bigger when the scene was written?

  • I finished Dr. Michael Kaufmann's side quest. Weirdly, it doesn't really have much to do with the main plot, he's just a doctor heavily involved in drug trade and even murder.

  • 2024-08-07
  • I reached Nowhere, the final area.

  • 2024-08-08
  • Completed the game on Normal difficulty ().

    After writing out the 'condensed walkthrough' and studying the maps on GameFAQs, I was able to figure out Nowhere. It's a very confusing layout, and has a lot of puzzles and keys and stuff. After that, the final boss was relatively easy.

  • I got the 'Good' ending, and for 'New Fear' mode, I get the Rock Drill and the Chainsaw.


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