Audio ambience is non-musical background sound that isn't directly related to game play, but often serves to establish a location. Examples of ambience is wind, ocean waves, and crowd noise in sports games. Although ambience is a standard part of modern video games, before the 2000s, it was a rare feature.
tag : #ambience games : 29
Myth: History in the Making
Amiga 1989@483
Another World
Amiga 1991@73
Damage: The Sadistic Butchering Of Humanity
Amiga 1996@74
Silent Hill
PlayStation 1999@105
Tenchu 2: Birth of the Stealth Assassins
PlayStation 2000@79