Completed world 1/6. Once you get used to the funky art style, this game plays quite well, although I think Donkey Kong Country Returns is far superior in level design and graphics.
Inspired by the brave efforts of Shinya Arino from GameCenter CX, I turned my SNES back on, and had another go at DKC. Starting from the beginning of area 2, I had to learn quick precise mine cart jumps in Mine Cart Carnage, and my heart is still pounding from the stressful Stop and Go Station. But I've reached the next Save Point, so that's pretty cool.
Completed Monkey Mines, area 2/6.
The game over music actually reminds me a bit of David Whittakers Shadow of the Beast game over music from 1989. Probably a coincidence.
Before putting the final touches on our '140' demo for showing at GDC, Jeppe and I completed worlds 1-3 in our two player save (slot 3 on my cartridge). DKC is great, but ridiculously hard, and we're both getting our skills tested to the limit!
The devil himself invented Funky Kong's Flights. Anyway, I managed to beat World 3's Vulture Culture and Tree Top Town, and reached Funky Kong, so I could go back and save. World 3 is now ready for the taking.