Star Wars: Squadrons (PlayStation 4)

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Image source: rockpapershotgun.com

Analysis

  • The more I play of this, the less I like it. The game controls well, and looks and sounds great, but the storytelling is overly childish, and the missions are rigid and take place in small areas that you are prevented from leaving, which gives me a feeling of confined old school game design, no feeling of open space, or even choice of approach to many missions.

  • Every time I look at footage from this game, I want to play it. The awesome sound design, the beautiful space scenes, and the way the shadows crawl over the cockpit, when you rotate your ship - just beautiful. But then I remember how frustrating the missions can be, and I start looking for another game.

Log entries

    2020-10-04
  • Downloading the trial.
  • A little less than a year ago, I got one year of EA Access to play Battlefront II. EA Access is now EA Play, and I still have a few days left. This game has a trial of 10 hours, which may be enough to finish the campaign. Otherwise, I'll just buy them.
  • Oh, the campaign stops after the prologue, unless you buy the full game. I can buy it slightly cheaper for 251 DKK.
  • After the prologue, the campaign has 16 missions.
  • I changed the controller layout completely to remove the throttle from the left stick. It feels pretty good to me now.
  • 2020-10-06
  • I captured a Star Destroyer.
  • 2020-10-10
  • Playing this game in VR for the first time is an amazing experience for me. Not since playing Atari's Star Wars on the Amiga back in 1988, have I felt so immersed in this universe that I love so much. I'm constantly looking around the cockpit windows, staring at lovingly recreated X-Wings, Star Destroyers, and Rebel Frigates.
  • 2020-10-14
  • I'm having a lot of fun with this. The A-wing is especially fun, because it's tiny and fast. The TIE fighter is a bit frustrating because of its limited vision. I guess that's what you get with working for the Empire.
  • I completed mission 4/14.
  • 2020-10-20
  • I completed mission 5 and 6, using the TIE Reaper (seems like a cool support craft), and the awesome Y-Wing bomber.
  • 2023-07-27
  • I'm in the mood for space sims, and completed mission 7/14.

  • 2023-07-28
  • My SanDisk Ultra 256 GB SD card seems to have died recording this game. It's been used a lot, so it's fair that it's retiring now. I will order a new one.

  • 2023-08-03
  • I played a few more missions, which are getting more difficult, but I'm finding hit and run strategies that work. Until I reached Mission 11, which is the kind of confusing, poorly tested, imprecise mess that remind me of early 2000's games. In the mission, you must scan some mines that you can then use to destroy enemy ships. The problem is that the mines must be manually detonated by shooting them. Knowing where all enemy ships are located and which path they travel is not clear from the radar, it's not clear when the mines are close enough to damage enemy ships (although there is a tooltip that states that they blink and make a beeping sound, something I have yet to experience), and mines destroy you if you get too close. The mission is timed very tightly, so you have to try to get ahead of the enemies, avoid getting shot, maneuver close to a mine, but not too close, gauge how far away the enemies are, shoot the mine when it's supposedly close enough, and then quickly run ahead to the next mine to try and hit the thips again. I failed so many times, even after turning down the difficulty to Story (lowest difficulty).

  • 2023-08-04
  • When using headphones plugged into the PS5 controller, the PS5 doesn't output audio to the TV, which means I record no audio on the Elgato. Mission 9 recording was lost due to this mistake. I think this game is cursed.


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