Castlevania: Aria of Sorrow (Game Boy Advance)

random genres graphics themes release info hardware features

Image source:

Log entries

  • I always heard this was a really good sequel to Symphony of the Night, and it doesn't disappoint, except that it almost feels a bit too similar. The combat and exploring the map is still enjoyable, even though I'm not a fan of Soma Cruz' weirdly slow run animation, reminiscent of Intellivision sports games.

  • 2023-01-29
  • I enabled a dot matrix filter on the MiSTer to play this. CRT scanlines seem wrong for a GBA. It looks OK, even though I have no reference for GBA games.

  • I reached the Clock Tower, the most classic of Castlevania levels.

  • 2023-02-05
  • Waiting in the Clock Tower was Death himself, the first difficult boss fight in the game. I ended up journeying back to the starting area to stock up on health and mana potions and then beating him.

webrender.rb:2152:output_full_game(DB, @3524, options: {})ocdgamer.rb:899:output_entries_filtered(
  @3524, headline:Passwords / Cheat Codes, [filter],  show_dates:false)
  @3524, headline:Facts, [filter],  show_dates:false)
  @3524, headline:Analysis, [filter],  show_dates:false)
  @3524, headline:Quotes, [filter],  show_dates:false)
  @3524, headline:Technical Notes, [filter],  show_dates:false)
  @3524, headline:Log entries, [filter],  show_dates:true)


Main pages
Game Database
External links

Screenshots marked with 🍒 are created by syltefar and are considered public domain, free to use for anything. If you want to, you can note where you found it and link to this page. v.2.3.1 2024-05-14