This game was originally made in four weeks for the 'Retro Platform Jam', mostly by one person. The dungeons are randomly generated like Dungeon Hack, but unlike Dungeon Hack and the games that preceeded it, it is turn-based, which is weirdly rare for this genre. The art is generated with the deep learning art generation tool Stable Diffusion.
I was looking for tile-based dungeon crawlers and this Genesis one popped up. It is a retro-game in more senses than one: it is part of a genre that was the most popular in the late 1980s-early 1990s developed for a console from 1988. However, it is also the first game I played where the art was generated by AI. What a anachronistic thing this is.
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