Street Fighter Alpha 2 (CP System II)

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Street Fighter Alpha 2

Facts

    2021-03-21
  • 11698 
    LP,MP,HK with at least 1 meter starts a custom combo.
  • 11699 
    The scene transitions use a big Z shape. Makes more sense with the original title Street Fighter Zero.
  • 11700 
    All supers use quarter circles. The number of buttons pressed determines the level of super.
  • 11701 
    You can use QCB+punch or kick to get out of guard stun and perform an Alpha Counter.
  • 11702 
    The start button is a taunt.
  • 11703 
    Throw is forward+HP.
  • 2023-01-10
  • 13898 

    According to supercombo.gg, Zangief's 360 moves can be performed with the cardinal directions only, and you can start in any direction, e.g. URDL or LURD.

Analysis

  • 13906 

    The backgrounds of Alpha 2 are astoundingly well-drawn. The Tokyo house with the boy playing a video game, and the neighboring houses lovingly rendered in the background. And the truck stage where the blinking lights on the truck reflect off the exhaust pipe metal. The Shanghai stage has puddles with splash effects, rings, and reflections of the fighters. Such incredible detail.

Log entries

    2009-11-29
  • 421 
    Completed the game with Ken on Hard 2 (4/8) difficulty.
  • 2017-01-21
  • 7427 
    Completed the game with Ryu on Normal (2/8) difficulty using 4 continues (MAME).
  • 2021-03-20
  • 11689 
    Completed the game with Ryu on Easy difficulty (MiSTer).
  • 11688 
    I've been supporting Jose Tejada on Patreon. He has now recreated the CPS2 in FPGA form, and I can start playing these games on my MiSTer. I installed the MRAs and other files as explained by the instructions, and after running the update_all script, SFA2 booted up.
  • 2021-03-21
  • 11695 
    Completed the game with Charlie on Easy difficulty (MiSTer). Charlie plays like Guile and is lots of fun.
  • 11704 
    Completed the game with Akuma on Easy difficulty (MiSTer).
  • 11705 
    Completed the game with Ken on Easy difficulty (MiSTer).
  • 11706 
    Completed the game with Guy on Easy difficulty (MiSTer).
  • 11707 
    Completed the game with Birdie on Easy difficulty (MiSTer).
  • 2021-03-27
  • 11733 
    Completed the game with Ryu on Easiest difficulty (MiSTer). I played through 'Street Fighter Zero 2 Alpha', which is an updated version of this game, released only in Japan.
  • 2021-03-28
  • 11731 
    Erik and I played an hour of Street Fighter, and I learned how the Alpha Counters work, although I very rarely managed to pull one off.
  • 2023-01-08
  • 13887 

    I learned that you can emulate a joypad on the MiSTer by setting up keyboard keys in the system menu and then pressing ScrollLock or NumLock to switch modes when a core is loaded. I set up the keys like I normally do, ASDF for directions, JKL; for face buttons, and UI for shoulder buttons. Thus, key mappings for console games will work like I expect them to. However, for mapping this to an 6-button arcade system is less obvious. I ended up setting up the same mapping I would have on Super Street Fighter II on SNES, which I think of as the canonical fighting game console port.

  • 13889 
    Completed the game with Ryu on Normal (2/8) difficulty (MiSTer).

    Completed using keyboard controls. I'm playing with more precisou, but my fingers do get tired. I need to build up some more keyboard muscles.

  • 2023-01-10
  • 13896 
    Completed the game with Sagat on Normal (2/8) difficulty (MiSTer).

    Completed using keyboard controls.

  • 13897 
    Completed the game with Sakura on Normal (2/8) difficulty (MiSTer).

    Completed using keyboard controls.

  • 13899 
    Completed the game with Dan on Normal (2/8) difficulty (MiSTer).
  • 2023-01-11
  • 13900 
    Completed the game with Chun-Li on Normal (2/8) difficulty (MiSTer).
  • 13901 
    Completed the game with Dhalsim on Normal (2/8) difficulty (MiSTer).
  • 13902 
    Completed the game with Rose on Normal (2/8) difficulty (MiSTer).

    I really don't know how to play with Rose, it was a bit frustrating.


🔮
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Screenshots marked with 🍒 are created by syltefar and are considered public domain, free to use for anything. If you want to, you can note where you found it and link to this page.