Menace (Amiga)

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cover art by Ian Craig
         Developer : DMA Design
         Publisher : Psygnosis
             Music : David Whittaker
             Genre : Scrolling shoot 'em up

COMPLETED
Menace
Amazingly weird mothership by Tony Smith
screenshot
Level 3 is very metal

SCORES

Scores - ROOKIE:
 90490 ...........  on 2016-09-11

Log entries

    2016-09-11
  • First, there was Menace.
  • Got the score 90490 in ROOKIE.
  • Hey, Menace is totally all right! And I can certainly see where Blood Money came from. DMA Design started out well on the Amiga.
  • I reached level 3/6 on ROOKIE difficulty.
  • Oh hey, I can continue from level 3. I wonder how many times?
  • Oh, you have to shoot the 1000 points drops to get power-ups.
  • It seems to have infinte continues. I'm exhausted from hammering on the fire button, and just found the autofire option in FS-UAE. That's going to help a lot.
  • I reached level 5/6.
  • I reached level 6/6. Seeker missiles are really doing a number on me on this level.
  • The music is unmistakably Dave Whittaker, with its steady beat, pumping synth bass, and marimba samples. It could be the emulation, but the music seems untight, which gets a bit annoying when you've heard the track many times. According to exotica.co.uk, it's Dave's own replayer routine.
  • Completed the game on ROOKIE difficulty. CONGRATULATIONS! YOU HAVE BRAVELY FOUGHT YOUR WAY THROUGH, AND DESTROYED DRACONIA - NOW RETURN TO THE MOTHERSHIP AND REST.
  • The Mothership looks like a big space armadillo-squid.
  • 2024-04-13
  • Completed the game on Rookie difficulty (MiSTer).

    I found the optimal autofire rate: 128ms. Faster than that, it sounds like it's firing quicker, but the bullets don't actually come out. I think maybe the sound is triggered even when there aren't any bullets ready in the pool.


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