
Series : Doom Developer : id Software Genres : First person shooter Space Marines Graphics : Ray Tracing High-dynamic-range rendering 120 Frames per Second Themes : Hell Other Tags : mindcontrol Port of : Doom Eternal (2020 PlayStation 4) Trophies : truetrophies.com
After having recorded a lot of games for YouTube, including games from 50 years ago, and even VR games, it feels almost strange that I can't capture the experience of playing Doom in 120 FPS at all. Right now, Doom can only be seen in 120 FPS if you are physically in front of the appropriate hardware. I guess that's the way it always was before the 2000s.
I played a level in 120 FPS mode, it feels impossibly smooth. It's heart breaking that I have to choose between ray tracing and 120 FPS. I love them both equally!
webrender.rb:1959:output_full_game(DB, @2916, options: {})ocdgamer.rb:888:output_entries_filtered( @2916, headline:Passwords / Cheat Codes, [filter], show_dates:false) ocdgamer.rb:888:output_entries_filtered( @2916, headline:Facts, [filter], show_dates:true) ocdgamer.rb:888:output_entries_filtered( @2916, headline:Analysis, [filter], show_dates:false) ocdgamer.rb:888:output_entries_filtered( @2916, headline:Quotes, [filter], show_dates:false) ocdgamer.rb:888:output_entries_filtered( @2916, headline:Technical Notes, [filter], show_dates:false) ocdgamer.rb:888:output_entries_filtered( @2916, headline:Log entries, [filter], show_dates:true)