- 13250The new and possibly last Zachtronics game just came out in Early Access. I bought it without thinking twice, the quality of Zachtronics games has been incredibly high so far.
- 13253I beat the pre-installed Solitaire.
- 13255My favourite minigame so far is 'X’BPGH: The Forbidden Path', a surreal body horror themed cellular automaton programming puzzle. You are dividing cells and evolving them into muscle, skin, and bone from a list of simple rules. Very neat.
- 13267I had a lot of trouble with X'BPGH puzzle #10. I'm building an S-shape with normal cells, starting from the middle, building to both sides, only building up and down when the left and right neighbours are empty (the outside of the board). That's all well and good, but when that sequence is complete after 6 steps, I need to build down and up at the ends one more time, which proved difficult. If I added new up and down rules at the end of the sequence, they would apply too early and result in deformed growth. I also tried changing the cells to skin cells at the end of the sequence, before then growing up and down, but it would still result in deformations. Today I experimented with postponing these rules by changing to skin cells *slowly* by spreading skin cells out from a point. This has the effect of postponing the rules that come after the growth to later in the sequence.
- 13268One X'BPGH puzzle left!
- 13272Got the SHREWD SPLICER achievement. - Completed X'BPGH: The Forbidden Path. Fantastic.
- 13283I've been playing a few puzzles of '20th Century Food Court', which is an automatic fast food assembly designer. It reminds me a lot of certain puzzles in SHENZHEN I/O.
- 13284Got the SKILLFUL STACKER achievement. - I completed Kabufuda Solitaire on EXPERT difficulty.
- 13662I completed the 8 first puzzles in ChipWizard Professional. It turns out that print layout is very difficult, and none of my computer science knowledge is any help.
- 13665I figured out how to do oscillators using delays, and how to optimize designs by combining transistors, e.g. a NAND gate that uses only 6 grid cells. I'm currently stuck at making an equality operator that fits into the 6x5 grid, which seems incredibly difficult. I've been making truth tables, verifying that they are as optimized as online hardware versions, and I'm still having a lot of trouble fitting them into so little space.
2022-07-05
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