Halo 5: Guardians

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Halo 5: Guardians

log entries

  • 5947
    I went into a store to get this at launch day. Later, at Martin's place, it started downloading a 40 GB (!) patch, and the process stalled at around 84%. We had to give up and play Metal Gear instead.
  • 2015-10-28
  • 5949
    I left the Xbox running all night to make sure the game was ready and patched today. I played the first part of the first chapter on Heroic difficulty. The game plays well, I look forward to playing some more of it.
  • 2015-11-01
  • 5971
    I really like the graphics of mission 7, an alien landscape of Roger Dean-esque weirdness.
  • 5972
    The scale difference between the Phaeton craft and the Spartans is really cool in mission 7. A pity the turret shooting gameplay in that section is completely uninteresting.
  • 2015-11-07
  • 5987
    Mission 8 (of 15) also looks great.
  • 5989
    Completed mission 10/15.
  • 2016-07-29
  • 6781
    I entered a code from my Halo box, and got 14 days of Xbox Live Gold, so I should get some sweet free games to play during the next week.
  • 2016-08-10
  • 6824
    After struggling with the poorly controlled and slow Mass Effect, switching to this awesome 60 FPS technical marvel of a shooter was pure joy.
  • 6825
    Completed mission 11/15. I had a lot of trouble with a Wraith, which I spent a lot of time trying to kill, but ended up bypassing. Still, it was fun to slowly analyze the area and figure out what to do.
  • 2016-08-12
  • 6835
    completed the game on Heroic difficulty (Campaign). The last couple of large scale battles were fun.
  • 2018-04-07
  • 8488
    I played a couple of matches of Warzone Firefight, the online co-op mode with a bunch of random dudes. This game is still very technically impressive, and this mode seems cool with new characters and weapons to unlock, but I would much rather play by myself.
  • 2018-04-08
  • 8492
    I tried a weird workaround for playing Firefight alone, and it worked, but I couldn't figure out how to make the match go for more than 5 minutes.
  • 2019-11-06
  • 10161
    At a certain developer event in London, I tried playing Halo streamed to a phone using Project XCloud. The stream was running over the public network available to all attendees, and it worked well. A few minor hitches, but the latency was generally low enough for the game to be perfectly playable.


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