Series : Nectaris Developer : Hudson Soft Genre : Turn-based strategy Features : Password Save Graphics : Hex Grid Metagame Class : FCU Other Tags : Greatest Covers Achievements : retroachievements.org
Normal campaign passwords:
MAP 1 REVOLT
MAP 2 ICARUS
MAP 3 CYRANO
MAP 4 RAMSEY
MAP 5 NEWTON
MAP 6 SENECA
MAP 7 SABINE
MAP 8 ARATUS
MAP 9 GALIOS
The 6 hexagons around a unit is called it's Zone Of Control (ZOC). Enemy units can only move 1 hex per turn inside the ZOC.
Support Effect: Adjacent allied units contribute 50% of their attack power to an attacking unit. Similarly, they contribute 50% of their defense power to a defending unit.
Surround Effect: If there is an allied unit in front of and behind a defending enemy unit, their attack and defense will be halved.
I generated a unit table using ChatGPT from Ian Of Moore's FAQ:
-------------------------------------- Unit Name Mov Rng Atk Atk Def Gnd Air -------------------------------------- INFANTRY UNITS Charlie GX-77 3 1 10 10 4 Kilroy GX-87 2 1 40 10 10 Panther CBX-1 9 1 10 10 8 GROUND UNITS Bison S-61 6 1 50 - 40 Lenet TT-1 5 1 45 - 30 Polar PT-6 4 1 60 - 60 Grizzly T-79 4 1 70 - 50 Slagger GS-81 7 1 50 - 50 Titan GT-86 5 1 60 - 50 Giant HMB-2 2 1 90 40 80 AIRCRAFT UNITS Eagle AX-87 10 1 70 20 30 Falcon FX-1 12 1 - 90 30 Hunter EF-88 11 1 70 70 50 ARTILLERY UNITS Hadrian SG-4 4 5 45 - 30 Octopus MR-22 4 4 60 - 30 Atlas SS-80 - 6 90 - 20 MISSILE BUGGIES Rabbit MB-5 8 1 70 10 20 Lynx MB-4 6 1 40 10 20 ANTI-AIR UNITS Seeker-AAG-4 6 1 30 65 30 Hawkeye MM107 5 5 - 85 30 TRANSPORTATION Mule NC-1 6 1 10 10 10 Pelican C-61 9 - - - 10 MINES Trigger M-77 - - - - 80 --------------------------------------
I learned from Ra226's nice Let's Play videos that you can bait the AI into attack less critical units to protect more important units, for instance, they might attack a Hawkeye anti-air tank if it's in front of other units, even though the enemy has no air units left, making it unusable.
A collection of tips:
- Bait: You can bait the enemy to attack non-essential units in order to protect essential units. In fact, the enemy might focus on the weakest unit, such as infantry.
- Terrain: Carefully place your units in terrain with high defense.
- Pick your spot: If it's beneficial, let the enemy come to you. You don't have to attack.
- Support and Surround: For the purpose of ZOC blocking, Support, and Surround, any friendly unit affects any enemy unit and vice versa, regardless of whether they can attack each other, and whether they are air and ground units, respectively. You can ZOC block a tank with a plane, Surround a plane with infantry, etc.
Experience Matters: 7+ star units have double the Attack and Defense rating of a rookie unit.
I've been thinking about how games with hexagonal grids and tile-based backgrounds work together. Home computer strategy games has had hex grids since 1979, but it's more rare in console games. Rendering a hexagonal grid on framebuffer-based hardware isn't very complicated, but doing it using tiles is less trivial. I noticed that certain strategy games of the 8-bit and 16-bit generation such as 'Nobunagas Ambition' (1986) which was ported to everything had hex grids on home computers but rectangular tiles on consoles where every other horizontal tile is offset half a tile. This implies the same neighbor relationship as with a hex grid, but is much simpler to implement on tile-based hardware. This game and Master of Monsters are early examples of nice looking hex grids on a console that only has tile-based backgrounds and no framebuffer.
I investigated the VRAM tile data in Mednafen, and it seems like the maps are not made using hardware tiles, but rather, the whole screen is directly represented in VRAM, emulating a frame buffer. When the hexagonal tiles are drawn as an overlay, they are drawn to the VRAM tile data. Implementing a frame buffer for a strategy game where the background is rarely updated makes sense.
When the grid lines are being drawn, it happens over several frames, and you can see individual lines being drawn.
CYRANO
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I played through mission 1-4 while watching Oliver Stone's 'JFK' on TV. Weird movie. Next mission is NEWTON.
I replayed MAP 3 and 4, recording them. I attempted MAP 5 several times, it's getting trickier.
I finally beat MAP 5 by improving my strategies, using bait, terrain, and picking my spots.
I'm apparently better at the game now, I beat STAGE 6 and 7 without many issues.
Completed MAP 8 using tips from Ra226's videos, specifically blocking the factory access with a mine and attracting enemy plane fire by leaving a weak unit vulnerable as bait.
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