Progression: * F: Finishable (has a well-defined ending) * E: Endless (can be played forever, barring kill screens) Continue type: - savepoint = checkpoint - Omitted if permadeath * C: Checkpointed (dev defined checkpoints) * M: manual save (user defined checkpoints) * I: Immediate (retain current game state) Continue supply: - lives = continues * U: Unlimited continues * L: Limited continues * P: Permadeath = no continues Resource change: - If omitted, no resource gain or loss (games without power-ups) - Hit points are normally not considered metagame resources, and are expected to be reset on continue, or reverted * R: Reset (reset resources to starting state) * D: Decrease (resources decreased, e.g. level down, dropped souls) * S: Save-relative (revert to manual save/checkpoint state) * K: Keep (no resource loss)
Street Fighter II: The World Warrior
CP System 1991@111
Another World
Amiga 1991@73
World of Illusion starring Mickey Mouse and Donald Duck
SEGA Genesis 1992@943
Castlevania: Rondo of Blood
PC Engine 1993@329
Arkanoid: Doh It Again
SNES 1997@942
Limbo
Xbox 360 2010@191
140
Windows 2013@680
140
Mac OS 2013@2276
Inside
Xbox One 2016@1614
Inside
PlayStation 4 2016@1678
140
PlayStation 4 2016@1680