Series : Halo Developer : 343 Industries Music : Gareth Coker, Joel Corelitz Graphics : High-dynamic-range rendering 120 Frames per Second Achievements : trueachievements.com
Halo Infinite is the 6th Halo game, the follow-up to 'Halo 5: Guardians' (2015). It features a more open level design, and a grappling hook, which is a lot of fun.
To play in 120 FPS mode, I had to enable it in the TV and Display options and restart the game. When the 120 FPS mode is enabled, the resolution drops noticeably below 4K, even in the main menus.
No Split-screen Campaign Unbelievably, this game is tagged as local coop on the store, and has a menu where you can enter a coop campaign, and even allows you to start it - but after a countdown, nothing happens. The split-screen campaign was never made! But the game pretends it's still there.
"In order to improve and accelerate ongoing live service development, and to better address player feedback and quality of life updates, we have reallocated studio resources and are no longer working on local campaign split-screen co-op" - 343 Industries, quoted from IGN 2022-09-01
AI Scan - D-pad down reveals targets in yellow. It is absolutely essential for figuring out what to do.
The image quality of the 120 FPS mode is noticeably worse than the 60 FPS mode, and the frame rate is not stable. I don't recommend playing this in 120 FPS mode.
I played an hour or so. I found a Warthog and some friendly soldiers, and started roaming the area and took over a FOB (Forward Operating Base). This game is great, I should play more.
I've been liberating FOBs and squads around the map. It's very satisfying to slowly take over. It almost feels like a Base Attack game.
I should play this in 120 FPS performance mode, if I'm not recording anyway.
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