FCUR is a metagame classification, commonly used in checkpointed arcade-style games.
Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continuesResource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)
tag : #FCUR games : 8
R-Type Irem M72 1987 May 6 videos 24 logs Splatterhouse Namco Namcosys 1988 2 videos 7 logs Twin Hawk Toaplan Arcade 1989 2 videos C 6 logs Gun-Nac Compile NES 1990 1 video C 12 logs Super Castlevania IV Konami SNES 1991 C x 2 16 logs Dogyuun Toaplan Toaplan2 1992 3 videos C 10 logs Splatterhouse 2 Now Production GEN 1992 1 video 2 logs Mega Bomberman Hudson Soft GEN 1994 6 logs