syltefar.com: Finishable, Checkpointed, Limited continues, Resource reset

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Finishable, Checkpointed, Limited continues, Resource reset

4 games tagged FCLR.

FCLR is a metagame classification, commonly used in home ports of checkpointed arcade-style games.
Progression:
 * F: Finishable (has a well-defined ending)
 * E: Endless (can be played forever, barring kill screens)

Continue type:
 - savepoint = checkpoint
 - Omitted if permadeath
 * C: Checkpointed (dev defined checkpoints)
 * M: manual save (user defined checkpoints)
 * I: Immediate (retain current game state)

Continue supply:
 - lives = continues
 * U: Unlimited continues
 * L: Limited continues
 * P: Permadeath = no continues

Resource change:
 - If omitted, no resource gain or loss (games without power-ups)
 - Hit points are normally not considered metagame resources, and
   are expected to be reset on continue, or reverted 
 * R: Reset (reset resources to starting state)
 * D: Decrease (resources decreased, e.g. level down, dropped souls)
 * S: Save-relative (revert to manual save/checkpoint state)
 * K: Keep (no resource loss)

4 games in database, 0 completed (0%). Year range: 1989-1992, median: 1990.
box art - small boxes - screenshots - list

screenshot

R-Type

Amiga 1989@530

screenshot

Blazing Lazers

PC Engine 1989@1734

screenshot

Splatterhouse

PC Engine 1990@2294

screenshot

Gradius II: Gofer no Yabou

PC Engine 1992@2663



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