Rayman Origins

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- Thanks to Joakim for buying this game for me for christmas.
Look at that damn graphics! LOOK AT IT

log entries

  • 1439
    Rayman Origins is an experience of pure joy, beautiful, silly, and with finely tuned gameplay reminiscent of smooth playing modern platformers like Donkey Kong Country Returns. The style of the first world actually reminds me a lot of DKCR, with its lush tropical island landscape and waterfalls. Rayman Origins is its own thing, though, with a crazyness of design that is very unique; in the game, Rayman is trying to restore the sanity of The Bubble Dreamer, a mysterious man, who is flapping his arms like a chicken and pulling his own eye out of its socket (the eye rapidly pops back in, though - cartoony logic), all the while levitating naked.
  • 1440
    The music is uplifting and great, with a relaxed organic groove and instrumentation that reminds me of the great Spyro the Dragon soundtrack by Stewart Copeland.
  • 1441
    Completed Jibberish Jungle (world 1/11). Loved the music for the Moskito level, an epic track, with silly mosquito buzzing as the lead instrument.
  • 1447
    Completed Desert of Dijiridoos (world 2/11).
  • 2012-07-08
  • 1849
    Completed Gourmand Land (world 3/11) in a fun and extremely confusing session with Jauert and Jonas.
  • 2012-07-14
  • 1850
    Completed Sea of Serendipity (world 4/11). The underwater song is one of the best of those I ever heard. It's right up there with 'The Great Bath' from Turrican II.
  • 2012-07-15
  • 1854
    Completed Mystical Pique (world 5/11).
  • 2012-07-19
  • 1866
    Completed Ticklish Temples (world 6/11). Epic boss chase and battle with Daisy, a humonguous (Ray) man-eating plant.
  • 2013-01-01
  • 2313
    Put Rayman back in the old 360... Things are getting more difficult now, and I'm starting to learn how the jump, hover, wall jump, and air dash work together to enable Rayman to climb a sheer vertical surface. Pretty cool, but I still find time to admire the details of this wonderful game, such as the camera subtly avoiding panning towards secret areas until you enter them.
  • 2013-01-02
  • 2314
    Completed Luscious Lakes (world 7/11). The lead-up to the Top Chef Dragon boss fight in the previous levels was really cool, seeing this dragon dude eat an entire city, and the boss fight has a great premise, but after having died *a million* times, it felt a bit too abusive.
  • 2316
    There is a cool mechanic where Rayman can activate shrinking discs of light, either stationary or moving, outside which he is eaten by horrible claws or swarms of flies. An interesting way of constraining the player, and it is used to great effect.
  • 2317
    Completed Angsty Abyss (world 8/11).
  • 2013-01-03
  • 2318
    Using snake enemies as reflection angles for your shots in the mosquito sequences is positively inspired.
  • 2013-01-05
  • 2322
    OK, Rayman Origins, I'm finishing you today.
  • 2323
    OK, almost done with Grumbling Grottos, and ... Whoa! Bug ugly bird!
  • 2324
    Completed Grumbling Grottos (world 9/11).
  • 2013-01-06
  • 2328
    Argh, those beam robots are SO ANNOYING!
  • 2329
    It get's hard and kind of frustrating in a Super Meat Boy-esque way, with rotating slicers and razor sharp jump timing..
  • 2330
    OK, this chase sequence at the end is one of the most frustrating things I have experienced for a long time...
  • 2331
    Holy shizzle! I did it .... must have tried 100 times or so.
  • 2332
    completed the game. I did it! Super hard at the end, but otherwise an awesome platformer, right up there with Donkey Kong Country Returns.


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