
Series : Metal Gear Developer : Konami Genre : Stealth games Features : Adaptive music Graphics : Real-time Reflections Themes : Cyberspace Military Hardware : DualShock Support Other Tags : 2005 Hideo Kojima Achievements : retroachievements.org
Metal Gear Solid: Integral is an expanded version of the game released in Japan in 1999. It contains the VR missions disc. The voice acting is in English. It has a new Very Easy difficulty where you start with an infinite ammo MP5. It has an 'alternate round' mode with new enemy patterns, and a new '1P View Mode' after beating the game, which allows the game to be viewed in first person.
Reflections The first area has puddles that reflect the ceiling with perspective (not screenspace reflections, which wouldn't work from a top-down perspective). Nuclear Building B1 has working mirrors in the bathroom, reflecting both Snake and Meryl, as well as in Psycho Mantis' room with the shiny floor. Assumedly they are rendering a whole mirrored scene behind the mirror, I don't see any other way of doing it.
I looked through every FAQ on GameFAQs, but never found a condensed item checklist that I would prefer. I started writing one.
Read more...Saving and checkpoints You can only save the last reached checkpoint. The game seems to always checkpoint when you enter a new location or floor, and a few times before boss fights. Getting items or doing other actions after the last checkpoint doesn't get saved, and that progress will also reset on Game Over.
VGCartography has a great selection of maps based on the original PSX geometry data.
Dialogue and characters - First of all, there is way too much dialogue, and although the story is fun, the characters really get on my nerves. The characters are protrayed as if they are in an old James Bond movie, but unlike James Bond movies, they have long drawn-out monologues and dialgoues, making the whole thing feel extra silly.
Stealth Action - It's annoying that it's so difficult to grab enemies. It makes the game less fun, I feel like I should avoid at all cost and use the SOCOM instead.
The radio voice says: RETURN TO YOUR POSITIONS. I always had trouble with hearing this voice line correctly.
Sorting out the complexities of the story for the classic stealth action game.
Read more...An somewhat dry overview of Metal Gear lore, focused on nailing down the facts about characters, locations, and factions.
Read more...I'm back playing this incredible game for the first time since it came out. I'm playing the Japanese ultimate edition of the game: 'Metal Gear Solid: Integral'. I defeated Revolver Ocelot and am now leaving the Tank Hangar.
I defeated Psycho Mantis, met Meryl, went through the Sniper Wolf fight, went to jail, and ran to the top of the Comms Tower.
I defeated the Hind and reached the Snowfield. Running up and down the Comm Tower stairs was really boring and not fun. What was it with games from this era and weirdly long staircase sequences?
During the recording of episode 4, I was frantically trying to prepare auto-fire for the torture sequence, and I accidentally skipped the cutscene before the torture sequence where Snake is just seeing the lights. I only kept one save (which seems fine for this game), but then I didn't have the ability to go back to re-record this. I managed to find some save files for the US version of the game from Reddit user TheCakeIsAPie, one just before the torture sequence. I loaded up the US version of the game and recorded that scene. I verified on YouTube that the cutscene is exactly the same, so it should be possible to stitch it into the recording of the Japanese Integral version. I also realized that Ocelot's voice line about your restraints are dynamically triggered by you moving around during the cutscene. That's the benefit of in-engine cutscenes. Perhaps surprisingly, this feature is almost never used in modern games.
I defeated Sniper Wolf using Nikita missiles. Easy.
I defeated Vulcan Raven using Claymores and reached the Metal Gear. I used the PAL key and cooled it down. This part is a little boring.
I put in the blue PAL key, and I'm back with the Red one.