syltefar.com: Adaptive music

systemgamelog
🎲 random genres graphics themes release info hardware features

Adaptive music

Also known as interactive or dynamic music, adaptive music reacts to changes in gameplay state. It encompasses techniques such as re-sequencing of precomposed pieces, dynamic mixing, generative music where either notes or sounds are generated at runtime in software, or sequencing directly based on user input such as in Tetris Effect.

Horizontal and Vertical Adaption

There are two main types of adaptive music, typically referred to as horizontal re-sequencing or vertical remixing/re-orchestration.

Horizontal re-sequencing

Monkey Island 2 (DOS)

Horizontal re-sequencing is when a game soundtrack is divided into segments that are jumped between based on the game state. 'Horizontal' refers to the musical timeline which is usually layed out horizontally in music software and musical notation.

Hard re-sequencing

Games from the 1980s with horizontal re-sequencing tended to do hard cuts between music parts, completely ignoring key and rhythm, such as in Frogger (1981) (see Hutchinson (2021)).

Re-sequencing with transitions

Lucasfilm Games refined horizontal re-sequencing with Monkey Island 2 (DOS) by creating a system for hand-written transitions between different music parts (see Bajakian, Land (2019), Collins (2016), Collins (2008)). This type of adaptive music has been the norm for most large video game productions in the 2010s-2020s.

Vertical remixing/re-orchestration

Super Mario World (SNES)

Vertical remixing is dynamically changing a piece’s instrumentation by attenuating musical layers based on gameplay state.

An simple example of this is the bongo track added in Super Mario World (1990) when you are riding a Yoshi. The musical piece continues playing without interruption, but the bongo track is muted depending on whether you're riding Yoshi or not.

A more sophisticated example can be seen in Banjo-Kazooie (1998), where several tracks are faded in or out depending on your location in the world.

In 140 (2013), music tracks are attenuated, muted/unmuted, as well as filtered based on gameplay progress. For the 4th boss fight, 20 loops are running simultaneously, most of them muted, and then dynamically attenuated, unmuted, and filtered depending on gameplay state.


Synchronized Scoring

In film, 'synchronized scoring' refers to scenes where music is synchronized with the action. If the synchronization is very tight, as in Disney's classic Mickey Mouse cartoon 'Steamboat Willie' from 1928, it is referred to as 'Mickey Mousing'.

The two approaches to creating such scenes are:

In games, synchronized scoring is also used, but different approaches must be used.

Syncing music to picture

In video games, music can be synced to animations by triggering music based on animation events in a similar fashion to how Foley sound effects are triggered. A famous example of this technique can be found in Dig Dug (1982), and an even more detailed implementation can be found in 'Desert Demolition Starring Road Runner and Wile E. Coyote' (Genesis 1995).

Syncing picture to music (not adaptive music)

Guitar Hero III (360)

Syncing picture to music in video games can be performed by adding metadata in the form of cue points to the music which then is used to trigger animations when they are reached. Note that this is not a form of adaptive music, but rather adaptive animation.

Rhythm games like Vib-Ribbon, Guitar Hero, the Rhythm Heaven series, Beat Saber, and Thumper all synchronize visuals to music in order to represent music-based gameplay in a visually unambigious way.

In 140 (2013), the gameplay adapts directly to the music, by moving level elements in time with rhythmic elements. At the same time, the music adapts to player progress using horizontal re-sequencing and vertical remixing.
Hi-Fi Rush (2023) also adapts the gameplay to the music, but in a fully 3D environment. The game also has rhythm game elements, such as attacking 'on the beat'.

Rayman Legends (2013) has music-based levels where animations are synchronized to a song that plays linearly. Super Mario Bros. Wonder (2023) has similar levels with musical elements such as singing enemies.

Generative Music/algorithmic music

Some adaptive music is generative, but not all, and not all generative music is adaptive. See Generative Music for more information.

References

tag   : #adaptivemusic
games : 38

Games

Title ↓System ↓Year ↓

38 games in database, 10 completed (26%). Year range: 1981-2024, median: 2012.
list - box art - screenshots

screenshot

Frogger

Scramble 1981@298

screenshot

Dig Dug

Namco Galaga 1982@984

screenshot

Moon Dust

Commodore 64 1983@4328

screenshot

Ballblazer

Commodore 64 1985@4329

screenshot

Mike Tyson's Punch-Out!!

NES 1987@1266

screenshot

Otocky

NES 1987@4330

screenshot

Extase

Amiga 1990@1377

screenshot

Super Mario World

SNES 1990@228

screenshot

Jumping Jack'son

Amiga 1990@701

screenshot

Street Fighter II: The World Warrior

CP System, February 1991@111

screenshot

Monkey Island 2: LeChuck's Revenge

DOS 1991@4332

screenshot

Pinball Dreams

Amiga 1992@806

screenshot

Day of the Tentacle

DOS 1993@1319

screenshot

Metal Gear Solid

PlayStation 1998@80

screenshot

Banjo-Kazooie

Nintendo 64 1998@3852

screenshot

Rez

PlayStation 2 2001@104

screenshot

Spore

Windows 2008@1100

screenshot

flOw

PSP 2008@45

screenshot

Sound Shapes

PlayStation 3 2012@459

screenshot

Dyad

PlayStation 3 2012@477

screenshot

Journey

PlayStation 3 2012@462

screenshot

140

Windows 2013@680

screenshot

Killer Instinct

Xbox One 2013@728

screenshot

FRACT OSC

Windows 2014@4331

screenshot

Peggle Blast

Android 2014@4341

screenshot

Rise of the Tomb Raider

PlayStation 4 2015@4326

screenshot

Uurnog

Windows 2017@4355

screenshot

Tetris Effect

PlayStation 4 2018@2069

screenshot

Ape Out

Windows 2019@2366

screenshot

Erica

PlayStation 4 2019@4351

screenshot

Tetris Effect: Connected

Xbox One 2020@2770

screenshot

Fuser

Xbox One 2020@2818

screenshot

The Pathless

PlayStation 5 2020@4352

screenshot

A Short Hike

Xbox One 2021@3870

screenshot

Rytmos

Nintendo Switch 2023@3546

screenshot

Cocoon

Windows 2023@3794

screenshot

Ynglet

PlayStation 5 2024@4357

screenshot

Xenosphere

Windows 2024@4359



Sitemap

Main pages
Game Database
Tags
External links


Screenshots marked with 🍒 are created by syltefar and are considered public domain, free to use for anything. If you want to, you can note where you found it and link to this page.

syltefar.com v.2.5.2 2024-11-13