Audio ambience is non-musical background sound that isn't directly related to game play, but often serves to establish a location. Examples of ambience is wind, ocean waves, and crowd noise in sports games. Although ambience is a standard part of modern video games, before the 2000s, it was a rare feature.
tag : #ambience games : 29
Carnival Sega Arcade 1980 1 video 2 logs Starglider 2 Argonaut Amiga 1988 2 logs Barbarian II: The Dungeon Of Drax Palace Software Amiga 1989 3 logs Myth: History in the Making System 3 Amiga 1989 C 1 logs Powermonger Bullfrog Productions Amiga 1990 1 logs Paradroid 90 Graftgold Amiga 1990 1 video 3 logs Sword of Sodan Discovery Software GEN 1990 2 logs Another World Delphine Software Amiga 1991 C 1 logs Heimdall The 8th Day Amiga 1991 1 logs The Adventures Of Robin Hood Millennium Interactive Amiga 1991 1 logs Alien Breed Team17 Amiga 1991 2 logs Blade Warrior Jason Kingsley Amiga 1991 1 video 1 logs Speedball 2 The Bitmap Brothers GEN 1991 3 logs Space Crusade Gremlin Amiga 1992 3 logs Hired Guns DMA Design Amiga 1993 1 video 3 logs Heart of the Alien SegaCD 1994 1 video 2 logs Magic Carpet Bullfrog Productions DOS 1994 1 logs Generations Lost Pacific Softscape GEN 1994 2 logs Bioforge Origin Systems DOS 1995 1 logs Damage Suomi-Peli Amiga 1996 C 1 logs Persona Atlus PS 1996 1 video 1 logs Resident Evil: Director's Cut Capcom PS 1997 1 video 5 logs Uropa2: The Ulterior Colony Austex Amiga 1997 1 logs Oddworld: Abe's Oddysee Oddworld Inhabitants PS 1997 5 logs Tomb Raider II Core Design PS 1997 1 logs Heart of Darkness Amazing Studio PS 1998 1 logs Silent Hill Team Silent PS 1999 8 videos C x 2 23 logs Tenchu 2: Birth of the Stealth Assassins Acquire PS 2000 6 videos C x 2 8 logs Speedball 2100 The Bitmap Brothers PS 2000 1 video 1 logs