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FCUR

FCUR is a metagame classification, commonly used in checkpointed arcade-style games.


Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)

Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)

Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continues

Resource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)

tag   : #FCUR
games : 8

Games

Title ↓System ↓Year ↓

8 games in database, 4 completed (50%). Year range: 1987-1994, median: 1991.
list - box art - screenshots

screenshot

R-Type

Irem M72 Family, May 1987@521

screenshot

Splatterhouse

Namco System 1 1988@917

screenshot

Twin Hawk

Arcade 1989@1778

screenshot

Gun-Nac

NES 1990@1922

screenshot

Super Castlevania IV

SNES 1991@214

screenshot

Dogyuun

Toaplan Version 2 1992@1462

screenshot

Splatterhouse 2

SEGA Genesis 1992@2297

screenshot

Mega Bomberman

SEGA Genesis 1994@2447



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