Progression: * F: Finishable (has a well-defined ending) * E: Endless (can be played forever, barring kill screens) Continue type: - savepoint = checkpoint - Omitted if permadeath * C: Checkpointed (dev defined checkpoints) * M: manual save (user defined checkpoints) * I: Immediate (retain current game state) Continue supply: - lives = continues * U: Unlimited continues * L: Limited continues * P: Permadeath = no continues Resource change: - If omitted, no resource gain or loss (games without power-ups) - Hit points are normally not considered metagame resources, and are expected to be reset on continue, or reverted * R: Reset (reset resources to starting state) * D: Decrease (resources decreased, e.g. level down, dropped souls) * S: Save-relative (revert to manual save/checkpoint state) * K: Keep (no resource loss)
Twin Hawk
Arcade 1989@1778
Gun-Nac
NES 1990@1922
Super Castlevania IV
SNES 1991@214
Dogyuun
Arcade 1992@1462