
Series : Populous Developer : Bullfrog Productions Genres : Real-time strategy Randomized Levels Features : Password Save Graphics : Isometric graphics Metagame Class : FCU Ports : Populous (1990 SNES)
The first god game was created in 1989 by Peter Molyneux and Glenn Corpes. It was the second game released by Bullfrog, developed on Amiga 1000s. Seeing this game in 1989 was a revelation. The grandfather of simulation games, SimCity, came out earlier the same year, but the graphics was much more simplistic. In populous, you can mold a small world, rendered beautifully in isometric graphics of a quality unlike anything that came before it (Marble Madness being the only real contender). Little dudes walk around and build little buildings on your created landscape, and you are tasked to lead them to victory over other small dudes that worship a different god. The game has 5000 randomly generated levels on different tilesets.
World 60: HAMINMAR
Shield Bars - The 2 bars in the bottom-right corner of the info shield are context-dependent.
Here's the manual's description of the bars for settlements:
[..] the left bar (yellow) represents the size/strength and defensive value compared to a full castle. The green bar shows how close this building is to turfing out a new walker.
And for walkers:
[..] the bars represent the strength of the walker. There are three bars representing a walker's strength, only 2 of these bars are shown at any time. When the right-hand orange bar fills up, one small notch appears on the lefthand side orange bar and the right-hand side bar disappears. When both the orange bars fill up the display switches to show you a yellow bar and an orange bar, these work in a similar manner except they are higher values. A walker with a full yellow and orange bar is very tough.
It's like a 3-digit number, where it shows the two lower-most digits if the number is less than 100, and the two higher-most digits if the number is greater than 100.
Eject Walkers from Houses - From the manual:
Q How do I get people out of their houses?
A You can get people out of their houses by decreasing the size of the land that surrounds that house (e.g. with a hill). This reduces the size of that house and the number of people that can live in it, therefore turfing a walker.
Music is Not Generative - After listening to the music for hours today, I'm recognizing themes. The meandering and simple nature of the music suggests random generation, but it is a loop of less than 2 minutes duration. I'm guessing that the music is using 3 tracks: ambient chords, wind, and a deep rumble that could represent tympanis or thunder.
On MiSTer (NTSC), this game runs at around 7 FPS. However, due to the usual Amiga magic, the mouse cursor moves at 60 FPS, and this is why the original game feels so much better than the console ports, even when using a mouse.
I assume 'GC' in the top left is Glenn Corpes, game designer, programmer, and artist.
ROM[305B]=81
, it supports up to 2^15=32768
worlds.Battle Squadron
Amiga 1989@3
Shadow of the Beast
Amiga 1989@535
Silkworm Random Access Amiga 1989 7 logs Stunt Car Racer Geoff Crammond Amiga 1989 5 logs Cybernoid: The Fighting Machine A.P. Cooper Associates Amiga 1988 5 logs SkyChase Maxis Amiga 1988 2 logs Netherworld Imagitec Amiga 1989 1 logs Biplane Duel Amiga 1989 1 logs Turbo Silent Software Amiga 1989 1 logs North & South Infogrames Amiga 1989 C 1 logs Myth: History in the Making System 3 Amiga 1989 C 1 logs Ballistix Reflections Amiga 1989 1 logs Batman The Movie Ocean Amiga 1989 1 logs Powerdrome Michael Powell Amiga 1989 1 logs It Came From The Desert Cinemaware Amiga 1989 1 logs The Running Man Emerald Amiga 1989 1 logs Never Mind MC Lothlorien Amiga 1989 1 logs Space Quest III: The Pirates of Pestulon Sierra Amiga 1989 1 logs Shufflepuck Cafe Brøderbund Amiga 1989 1 logs RVF Honda Ed Hickman Amiga 1989 1 logs Sherman M4 Loriciel Amiga 1989 1 logs Beach Volley Ocean France Amiga 1989 1 logs Xenon 2 Megablast The Assembly Line Amiga 1989 1 logs Test Drive II: The Duel Distinctive Software Amiga 1989 1 logs Cosmic Pirate Zippo Games Amiga 1989 1 logs Spitting Image Amiga 1989 1 logs Spy Vs Spy 2: The Island Caper First Star Amiga 1989 1 logs Tintin On The Moon Infogrames Amiga 1989 1 logs Take 'Em Out Saicon Amiga 1989 C 2 logs 3D Pool Nick Pelling Amiga 1989 1 logs The Persian Gulf Inferno Parsec Software Amiga 1989 1 logs