In the 80s, filled polygons was an amazing new invention, the first expression of a solid 3D environment. Rasterizers could render simple patterns into the polygons, such as ordered dithering, creating the illusion of more colours that limited palettes could produce. In the early 90s, after texture mapping was introduced in games like Wolfenstein 3D, the technique went out of vogue for about 20 years, and then resurged in the early 10s with games like Futuridium and Crossy Road.
tag : #flatshading games : 64
Robocop 3
Amiga 1992@94
RaaSool
Windows 2011@280
Grow Home
PlayStation 4 2015@1528
Aaero
Xbox One 2017@3025
Horizon Chase Turbo
PlayStation 4 2018@2357
Totally Accurate Battle Simulator
Windows 2019@2177
Vectronom
Windows 2019@2257
Paper Beast
PlayStation 4 2020@2715
Zedwolf
PICO-8 2020@2981
I, Robot (Arcade)
Virus (Amiga)
Alpha Waves (Amiga)
MicroProse Golf (Amiga)
Futuridium EP Deluxe (PlayStation 4)
Grow Home (PlayStation 4)
Aaero (Xbox One)
Planet Alpha (PlayStation 4)
Horizon Chase Turbo (PlayStation 4)
Totally Accurate Battle Simulator (Windows)
Vectronom (Windows)
Lonely Mountains: Downhill (Xbox One)
Paper Beast (PlayStation 4)
Zedwolf (PICO-8)
Unrailed! (PlayStation 4)