
FCU is a metagame classification, referring to checkpointed games without resources, such as classic fighting games and cinematic games.
Progression:
* F: Finishable (has a well-defined ending)
* E: Endless (can be played forever, barring kill screens)Continue type:
- savepoint = checkpoint
- Omitted if permadeath
* C: Checkpointed (dev defined checkpoints)
* M: manual save (user defined checkpoints)
* I: Immediate (retain current game state)Continue supply:
- lives = continues
* U: Unlimited continues
* L: Limited continues
* P: Permadeath = no continuesResource change:
- If omitted, no resource gain or loss (games without power-ups)
- Hit points are normally not considered metagame resources, and
are expected to be reset on continue, or reverted
* R: Reset (reset resources to starting state)
* D: Decrease (resources decreased, e.g. level down, dropped souls)
* S: Save-relative (revert to manual save/checkpoint state)
* K: Keep (no resource loss)
tag : #FCU games : 20
Mega Man 2 Capcom NES 1988 Military Madness Hudson Soft PCE 1989 Feb 4 videos Adventures of Lolo HAL Laboratory NES 1989 Populous ** Bullfrog Productions Amiga 1989 Jun 4 videos Street Fighter II * Capcom CPS 1991 Feb 2 videos C x 3 Another World ** Delphine Software Amiga 1991 C Lotus Turbo Challenge 2 Magnetic Fields Amiga 1991 Out of This World Delphine Software GEN 1992 World of Illusion Sega GEN 1992 C x 2 Castlevania: Rondo of Blood *** Konami PCECD 1993 8 videos C x 4 Heart of the Alien SegaCD 1994 1 video Arkanoid: Doh It Again Taito SNES 1997 1 video C Limbo Playdead 360 2010 C Splatterhouse 2 360 2010 140 Carlsen Games Win 2013 1 video C x 2 140 Carlsen Games MAC 2013 C Inside Playdead XB1 2016 M ! Inside Playdead PS4 2016 M ! 140 Carlsen Games PS4 2016 3 videos C Somerville XSX 2022 2 videos