A turn-based tactical dungeon crawler with cartoony art and a strong influence of Lovecraftian horror. The game has a ridiculous amount of rules and systems that sometimes interact with each other in interesting ways.
I wanted to show the game to Thomas J, so I started yet a new game, the house of McBacon.
I've played a few hours more, and I'm enjoying it a lot, but there are so many mechanics at work, that I'm not really sure I know that stuff is moving forward. However, I'm upgrading my town, so that has to be good.
After another long break, I embarked on two missions, one of which went to hell, and the other one was a success. Plague Doc had a cool moment, where his stress level reached 100%, which normally gets you a mental problem, but instead he was 'Vigorous'.